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AlduinWorldEater

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Everything posted by AlduinWorldEater

  1. Ohh, I see now. Well I still can't say I've heard of Dynavision doing that, but then I've not used it with Fallout 3, just Skyrim LE. Perhaps the difference in engines could be responsible for that.
  2. For the adoptions, you're looking for this: https://www.nexusmods.com/skyrim/mods/29249 As far as hair goes, there's a lot of options out there, but these two are my favourites: - https://www.nexusmods.com/skyrim/mods/10168 - https://www.nexusmods.com/skyrim/mods/68311 Hope this helps!
  3. That sounds more likely to me. Try verifying your files, see if anything pops up screwy.
  4. I've never heard of an ENB rendering creature models completely invisible. They're not supposed to touch the actual meshes.
  5. Well I'm officially confused, I restarted the game and everything seems to have resolved itself. SweetFX and ENBSeries are now working as intended.
  6. Update: I seem to have remedied part of the issue by installing SweetFX from the site and then overwriting with the ENB's files. But that presented another issue. I now get like 15fps at the most unless I'm in a menu or time is otherwise paused. If animations are playing and AI is processing, there's lag. And I can't turn it off now, using Shift-Enter and Shift-F12 aren't doing anything.
  7. So I'm trying to use Clairvoyance ENB, I followed the installation instructions to the letter, but when I launched I got an error as described in https://forums.nexusmods.com/index.php?/topic/3189054-unable-to-start-game-due-to-sweetfx/ . I used the fix in that thread, and now when I start the game with ENBSeries active I get...this... When I turn off ENBSeries, everything goes back to normal. What uh...what happened? How can I fix it?
  8. Awesome, thank you so much. I always run it once to make a clean, mod-free save anyways, just to be on the safe side.
  9. I'm 110% sure this has probably been posted before but I have really poor internet so I'm not able to really browse the forum properly to find it. I'm borrowing my roommate's laptop while mine is down, and she's got Steam set to install to her D:\ drive. She downloaded Skyrim so that I could play if I wanted to, but I'm not sure if mods will behave properly due to the alternate install location. I remember when I installed Morrowind to a secondary drive back in high school (physical copy, not Steam), mods couldn't find texture paths or mesh paths and would break horribly. I'm just not sure if that's still an issue these days. TL;DR version: Skyrim installed on D:\ drive, can I still mod it?
  10. Mods tend to break the chargen sequence no matter what. I'm not sure exactly what it breaks or why, but yeah. Your best bet is to just use an alternate start mod of some description. There's several out there and they're all really good.
  11. So my brother has an OC that he's been drawing for a while, that I'd like to bring to life. I don't have a copy of the drawing, as he doesn't have internet right now, but I've been working on recreating the character for him with RaceMenu. My plan is to surprise him by mailing him a flash drive with the save and needed mods. Kid's got some health problems, seems like the least I could do. I have basically everything I need save for a couple of markings the character has always had. He's got a wolf paw on his left cheek, and the Imperial crest on his left arm. That's literally all I'm missing. It'd mean a lot to both he and I if I could get this completed. I can't do it myself, as I don't have access to photoshop and have zero modding skill.
  12. Update: I exited the game to look for a fix, restarted, now everything is fine. I guess it's one of those classic Bethesda things that just pops in to say hi every now and again, like an obnoxious intern.
  13. So I did some research, and according to Reddit I'm not the only one to encounter this issue - but no fix was offered anywhere that I looked. Not my image, but this is exactly what I'm seeing: When I use the right mouse button to move my arm around, the distortion moves too, so it's obviously something graphical. I do use a few Pip-Boy mods, but I'm not sure if that's causing it. Everything was fine when I went to bed last night, and then when I loaded up this morning I got this. Any idea what's going on? It's not game-breaking or anything, just seriously annoying. I can post load order if needed.
  14. http://www.nexusmods.com/skyrim/mods/25696/? executed this beautifully. I feel like for Lion-O, the ward shield would be optional and not really needed for the lore. You might look into contacting the author for an idea of how they did it
  15. Sounds a bit like this: http://www.nexusmods.com/skyrim/mods/34836/?
  16. True vengeance is an acquired taste... :tongue:
  17. The sword exists! http://www.nexusmods.com/skyrim/mods/18664/?
  18. I agree with the shrines bit. The *cough*NINE*cough* Divines are an Imperial institution. The Nords have their own traditional pantheon. Granted...most of them are exactly the same (see in-game book: The Monomyth), but I do find it odd that the only shrines anywhere in Skyrim are to the Imperial pantheon. I have a berserker who explicitly worships Shor, but she has nowhere to do so. No amulets, no sigils on any gear, no shrines, no wayshrines. I'd love to be able to worship the traditional gods of the Nordic people. And even their real-world equivalents would work for me, for a god known by many names is still the same god.
  19. That's a really complicated process. The amount of coding and scripting involved would be lag-tastic. Scanning an entire network of players to see whose mod setup is similar enough to avoid issues...it's possible, but...improbable.
  20. Perhaps not necessarily lore-friendly or immersive, especially if you're not playing a magically-inclined character, but blink teleportation spells are great for this. My spellsword/assassin hybrid build rarely walks or climbs anywhere. I blinked clear across Solitude in a single shot yesterday.
  21. Following this because I'm a huge ME fan and would love a FemShep preset.
  22. Hello all, I was looking through various spell mods, and I had a crazy idea. What if a mage didn't want to use elemental magic to decimate his/her enemies? What if it was just through pure manipulation of force? I did find a mod that functionally does exactly what I'm looking for, it's just very...lackluster, I suppose, is the way I'd personally describe it. "Touch of Force" (http://www.nexusmods.com/skyrim/mods/57480/?) is perfect in functionality, and I will be using it. I just wish the projectiles had better effects. I'm not very skilled with the CK, but I'm willing to try if someone can teach me how to take this mod and adjust the VFX used. Basically, I'm looking for something that visually represents a pure manifestation of someone's magical ability, kind of like the blasts the Aurors in "Fantastic Beasts and Where to Find Them" used against the Obscuurial. Just bolts of light. I think the existing light spell VFX might work, but again, I'm not skilled with the CK. I'll make it myself if someone's willing to kinda guide me through how to.
  23. I'm currently listening to an update video. Looks like the SKSE team is still twiddling the code. Release for a beta version was expected mid-March, but it looks like we're not gonna make it there just yet. As I listen to the video, it sounds like they're probably headed more for a late-March to mid-April release.
  24. Link to original mod: http://www.nexusmods.com/fallout4/mods/21645/? Just want to see AB support, I'm working on it as best I can in bodyslide with the CBBE sliders, but it's a mess at best thus far.
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