Nootau Posted February 28, 2013 Share Posted February 28, 2013 While most of the small guns work perfectly with RH Iron-sights, I am having an issue with energy weapons like the 'Wattz 1000 Laser Pistol'. The weapon seems to be held too high and i cannot see where I am aiming, also the reticule does not disappear. These issues do not appear with weapons like the 10 mm sub-machine gun. Does anyone else have this issue or know of a fix? Link to comment Share on other sites More sharing options...
M48A5 Posted February 28, 2013 Share Posted February 28, 2013 You need to use the RH Ironsights - FWE Bridge. Link to comment Share on other sites More sharing options...
Nootau Posted February 28, 2013 Author Share Posted February 28, 2013 I have it and the EVE bridge installed, but it doesn't seem to make a difference. Link to comment Share on other sites More sharing options...
M48A5 Posted February 28, 2013 Share Posted February 28, 2013 You will need to post your load order. Otherwise, anyone trying to help would just be guessing. Link to comment Share on other sites More sharing options...
Nootau Posted February 28, 2013 Author Share Posted February 28, 2013 Well this is a little odd. The order of what I have it set in NMM is different than what it show when I export my load order. EVE is supposed to be before MMM and RH suit is normally together right before MMM. Is what NMM telling me the correct load order or is the export the correct load order? GameMode=Fallout3 Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmEVE.esmFO3 Wanderers Edition - Main File.esmFO3 Wanderers Edition - Alternate Travel.espMart's Mutant Mod.esmRH_IRONSIGHTS.esmProject Beauty- Point Lookout.espProject Beauty- Broken Steel.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Project Beauty.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espRH_WMK_Bridge.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release + Project Beauty.espEVE.espEVE Operation Anchorage.espRH_EVE_Bridge.espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (pulse fix).espEVE - FWE with WeaponModKits.espRH_FWE_Bridge.espRH_IronSights_RemoveReticule.esp Link to comment Share on other sites More sharing options...
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