Deleted3608344User Posted March 1, 2013 Share Posted March 1, 2013 I've had a severely limited modding experience because I've got not heightmap to make a new world with and all other options of making it myself are too complicated for my simple brain. So could we please have a blank heightmap for people who want new worlds, have great ideas, but can't make them. Thank You. Link to comment Share on other sites More sharing options...
artificialsloth Posted March 1, 2013 Share Posted March 1, 2013 You could just make a new worldspace. Link to comment Share on other sites More sharing options...
Deleted3608344User Posted March 2, 2013 Author Share Posted March 2, 2013 You could just make a new worldspace. How? Link to comment Share on other sites More sharing options...
artificialsloth Posted March 2, 2013 Share Posted March 2, 2013 Click on world on the top of the screen then worldspaces and and in the box the the left right click and click new. Link to comment Share on other sites More sharing options...
Strokend Posted March 2, 2013 Share Posted March 2, 2013 That's the same result as just NOT loading Skyrim.esm from the start, isn't it? Link to comment Share on other sites More sharing options...
artificialsloth Posted March 3, 2013 Share Posted March 3, 2013 I have no idea I've not loaded skyrim.esm. but if you want it to be more than just land you'll have to load it. also there is a heightmap editor in the creation kit but I've never done anything with that. Link to comment Share on other sites More sharing options...
Strokend Posted March 3, 2013 Share Posted March 3, 2013 Using Skyrim.esm as a base is probably a bad idea--Back in the days of Morrowind, loading up the default ESMs meant loading up EVERY item that was added or modified by it, even if your mod removes them. Since Wyre hasn't yet made an editor for Skyrim (He has Mash for Morrowind and Bash for Oblivion), it'd be difficult to remove all those objects from your mod, even if you convert it to an esm; and additionally difficult to remove Skyrim.esm as a requirement. Link to comment Share on other sites More sharing options...
artificialsloth Posted March 3, 2013 Share Posted March 3, 2013 Using Skyrim.esm as a base is probably a bad idea--Back in the days of Morrowind, loading up the default ESMs meant loading up EVERY item that was added or modified by it, even if your mod removes them. Since Wyre hasn't yet made an editor for Skyrim (He has Mash for Morrowind and Bash for Oblivion), it'd be difficult to remove all those objects from your mod, even if you convert it to an esm; and additionally difficult to remove Skyrim.esm as a requirement.You are thinking about this way to much if you want to use anything from Skyrim you will have to load skyrim.esm like everyone else. Link to comment Share on other sites More sharing options...
Strokend Posted March 3, 2013 Share Posted March 3, 2013 Using Skyrim.esm as a base is probably a bad idea--Back in the days of Morrowind, loading up the default ESMs meant loading up EVERY item that was added or modified by it, even if your mod removes them. Since Wyre hasn't yet made an editor for Skyrim (He has Mash for Morrowind and Bash for Oblivion), it'd be difficult to remove all those objects from your mod, even if you convert it to an esm; and additionally difficult to remove Skyrim.esm as a requirement.You are thinking about this way to much if you want to use anything from Skyrim you will have to load skyrim.esm like everyone else.On the other hand, if you want to start from scratch with only your list of things, you will want to avoid doing so. Blank Heightmaps are typically used for Total Reconstructions, building a new world from scratch. Link to comment Share on other sites More sharing options...
Deleted3608344User Posted March 3, 2013 Author Share Posted March 3, 2013 Using Skyrim.esm as a base is probably a bad idea--Back in the days of Morrowind, loading up the default ESMs meant loading up EVERY item that was added or modified by it, even if your mod removes them. Since Wyre hasn't yet made an editor for Skyrim (He has Mash for Morrowind and Bash for Oblivion), it'd be difficult to remove all those objects from your mod, even if you convert it to an esm; and additionally difficult to remove Skyrim.esm as a requirement.You are thinking about this way to much if you want to use anything from Skyrim you will have to load skyrim.esm like everyone else.On the other hand, if you want to start from scratch with only your list of things, you will want to avoid doing so. Blank Heightmaps are typically used for Total Reconstructions, building a new world from scratch. That's precisely what i want to do, I want to create a door, that when you step through it, you appear on a completely new world, customized to my liking. Link to comment Share on other sites More sharing options...
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