Skree000 Posted February 6, 2009 Share Posted February 6, 2009 Heres some screenshot mockups I made back when I was in my 3d Game Design program. I proposed basically the same idea, except in-helmet HUD items would be blurred with an active depth-of-field, however still visible at the sides with perhepheral(sp) vision.If you were to 'press pause' or 'go into your menu' it would bring the in-helmet display into focus, but blur out the world around you. You could technically play still with the HUD blurred, it would just be more or less read with the corners of your eyes anyways, and only ever really critical to read if you were injured and bodyparts were flashing red, etc. No HUD at all (classic mode):http://www.kolcrosbie.com/Kol_Crosbie_Afterlife-1Earth_Interior-1NO_HUD.jpg Helmet HUDs enabled (Hud Not in focus):http://www.kolcrosbie.com/Kol_Crosbie_Afterlife-1Earth_Interior-2Blur_HUD.jpg Helmet HUDs enabled (Hud in focus):http://www.kolcrosbie.com/Kol_Crosbie_Afterlife-1Earth_Interior-3Focus_HUD.jpg Different environment showing the effects of a non-supported weapon on the Suit/Helmet's Hud. (ie. An Oblivion sword is not sensor-supported by the Suit's computer, so it comes up as 'N/A' because it has no weapon data) Also notice temperature changes are read out in real time as are headings.http://www.kolcrosbie.com/Kol_Crosbie_Afterlife-2Arx_Cavern-Blur_HUD.jpghttp://www.kolcrosbie.com/Kol_Crosbie_Afterlife-2Arx_Cavern-Focus_HUD.jpg Finally, the left and right bumper buttons (on a game controller) (or left and right shift buttons perhaps (or just clickable with the mouse)) would activate the inventory and status management screens which would give readouts of your Suit and your vitals as they were read by the suit in real time) http://www.kolcrosbie.com/Kol_Crosbie_Afterlife-3Ryth_Portal_Site-Popup1.jpghttp://www.kolcrosbie.com/Kol_Crosbie_Afterlife-3Ryth_Portal_Site-Popup2.jpghttp://www.kolcrosbie.com/Kol_Crosbie_Afterlife-3Ryth_Portal_Site-Popup3.jpg Speaking of Republic commando, that was one of my main inspirations for my mockups lol Link to comment Share on other sites More sharing options...
crmcduff Posted September 10, 2009 Share Posted September 10, 2009 Dude, Skree thats pure awesome! Are you working on it currently or too busy with 2142? Also where did you get he odst armor? Link to comment Share on other sites More sharing options...
ecksile Posted September 10, 2009 Share Posted September 10, 2009 That power armor might be impenetrable to bullets, but it cant stop my high frequency blade! Link to comment Share on other sites More sharing options...
crmcduff Posted September 24, 2009 Share Posted September 24, 2009 So skree how is the progress coming on the overlar? I mean we already hace the mod to make enemies appear red when a powerhelmet is on so now all we need is to get the overlay. It is going to be sick Link to comment Share on other sites More sharing options...
Skree000 Posted September 24, 2009 Share Posted September 24, 2009 those are mockups i made in photoshop created as proof of concept, i didnt really plan on making it, but if someone wants to they can use them :) Link to comment Share on other sites More sharing options...
overload1977 Posted September 24, 2009 Share Posted September 24, 2009 I Guess Skree you and me both are enjoying halo odst :) Link to comment Share on other sites More sharing options...
Skree000 Posted September 25, 2009 Share Posted September 25, 2009 yea, they stole my ideas lol, those pics i made back in fall of 2007! =/ Link to comment Share on other sites More sharing options...
C4B0S3 Posted October 10, 2009 Share Posted October 10, 2009 Bump for great justice.I was doing some gravedigging and I DON'T WANT THIS MOD TO DIE:DThis has serious potential!Has anyone finished this yet? Link to comment Share on other sites More sharing options...
1225345074 Posted October 11, 2009 Share Posted October 11, 2009 Bump for even greater justice. I've been yearning for a mod like this for quite some time now, I personally hate that there's no change between a motorcycle helmet and a high-tech power helmet (in terms of first-person visuals). There were a slew of great ideas being tossed around up above, has anyone been working on any of them? Link to comment Share on other sites More sharing options...
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