ZodiacBlack Posted November 17, 2020 Share Posted November 17, 2020 (edited) I was thinking, since I like to have so many mods that it'll boggle a dragon into oblivion, is there a way to save and preload a bashed patch that has been manually edited with SSEEdit automatically? I found that a lot of small, standalone mods, or any mods with lots of conflicts tend to get ignored by bashed patches, or the bash chooses certain overrides in a peculiar way. What if Wyre Bash can integrate a feature alike SSEEdit for just the patch in order to edit changes in greater detail? Edited November 17, 2020 by ZodiacBlack Link to comment Share on other sites More sharing options...
Algabar Posted November 17, 2020 Share Posted November 17, 2020 In general, Wrye Bash does a pretty good job IMHO. I don't know if the features you wish for could be implemented some day. On the other hand, Wrye Bash is quite "foolproof", which is basically a good thing. If you're looking for more control, you could try the updated version of "Mator Smash". It's a very potent tool - and one that can cause severe issues if you don't know exactly what you're doing... Link to comment Share on other sites More sharing options...
thumbincubation Posted November 19, 2020 Share Posted November 19, 2020 Zodiac, are you following your bashed patch with SSEedit, to resolve conflicts, already? I don't know of a combined or automated conflict resolution, but I believe running the conflict filter in SSEedit, after you've completed your merged and bashed patches, is quite helpful. There are several features of several of my mods, which I wouldn't be able to use, if not for doing that. Link to comment Share on other sites More sharing options...
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