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Wyre Bash and SSEEdit


ZodiacBlack

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I was thinking, since I like to have so many mods that it'll boggle a dragon into oblivion, is there a way to save and preload a bashed patch that has been manually edited with SSEEdit automatically? I found that a lot of small, standalone mods, or any mods with lots of conflicts tend to get ignored by bashed patches, or the bash chooses certain overrides in a peculiar way. What if Wyre Bash can integrate a feature alike SSEEdit for just the patch in order to edit changes in greater detail?

Edited by ZodiacBlack
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In general, Wrye Bash does a pretty good job IMHO. I don't know if the features you wish for could be implemented some day. On the other hand, Wrye Bash is quite "foolproof", which is basically a good thing.

 

If you're looking for more control, you could try the updated version of "Mator Smash". It's a very potent tool - and one that can cause severe issues if you don't know exactly what you're doing...

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Zodiac, are you following your bashed patch with SSEedit, to resolve conflicts, already? I don't know of a combined or automated conflict resolution, but I believe running the conflict filter in SSEedit, after you've completed your merged and bashed patches, is quite helpful. There are several features of several of my mods, which I wouldn't be able to use, if not for doing that.

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