maywire Posted June 1, 2009 Share Posted June 1, 2009 There's already a hologram based pip boy - the Holoboy! It works great, but I can't seem to find it here anymore. Link to comment Share on other sites More sharing options...
flickone Posted June 1, 2009 Author Share Posted June 1, 2009 Upgrade authorized!!! http://img6.imageshack.us/img6/3074/16264663.jpg Link to comment Share on other sites More sharing options...
TommyCreo Posted June 1, 2009 Share Posted June 1, 2009 Nice upgrade. The new chest/neck protection looks good and makes the crotch plate look less out'a place. Link to comment Share on other sites More sharing options...
buddah Posted June 1, 2009 Share Posted June 1, 2009 This came in as a report but I believe it belongs here: Awesome model , I d like to ask tough its possible to see a wire and know the tricount? From : PROMETHEUS_ts Link to comment Share on other sites More sharing options...
sumoftwosins Posted June 2, 2009 Share Posted June 2, 2009 Looks good. BTW - Have you been trying to get a hold of me? Link to comment Share on other sites More sharing options...
flickone Posted June 2, 2009 Author Share Posted June 2, 2009 Looks good. BTW - Have you been trying to get a hold of me? heh well yea :sweat: here are wires for you prometheus in the left conner you can see polycount... on the picture there are 2x armors so its doubled .. onehas around 12 000 http://img223.imageshack.us/img223/3238/88355216.jpg http://img223.imageshack.us/img223/5725/69281159.jpg Link to comment Share on other sites More sharing options...
PrometheusTS Posted June 2, 2009 Share Posted June 2, 2009 Yeh it looks awesome, also the polyfow is really perfect as I see ..... I wonder how you did to make meshsmoothed straight parts? when I try to do all gets rounded to me and adding a crease to edges dont helps much , u used another way?Or u used just zbrush for that? If so do uhave a tutorial for hardsurface detailing in zbrush? Link to comment Share on other sites More sharing options...
flickone Posted June 2, 2009 Author Share Posted June 2, 2009 Yeh it looks awesome, also the polyfow is really perfect as I see ..... I wonder how you did to make meshsmoothed straight parts? when I try to do all gets rounded to me and adding a crease to edges dont helps much , u used another way?Or u used just zbrush for that? If so do uhave a tutorial for hardsurface detailing in zbrush? mate if you want to keep some straight parts without making creases all you have to do is to go on pixologic site and find plugins for zbrush... find one with smoothing groups taht will solve the problem :smile: about detailing just use some imagination try out the brushes.... hope you have tablet :smile: Link to comment Share on other sites More sharing options...
PrometheusTS Posted June 3, 2009 Share Posted June 3, 2009 Yeh it looks awesome, also the polyfow is really perfect as I see ..... I wonder how you did to make meshsmoothed straight parts? when I try to do all gets rounded to me and adding a crease to edges dont helps much , u used another way?Or u used just zbrush for that? If so do uhave a tutorial for hardsurface detailing in zbrush? mate if you want to keep some straight parts without making creases all you have to do is to go on pixologic site and find plugins for zbrush... find one with smoothing groups taht will solve the problem :smile: about detailing just use some imagination try out the brushes.... hope you have tablet :smile:No just mouse , what tablet u use?, so for Zbrush to make rivets and straight etc u need plugins? but what about the subdivision u just loaded themodel in zbrush and subdivided more the geometry ? when )I did somehow overall look seemed rough dunno why ..... I was instead trying to make it in 3dsmax with meshsmooth and box estrusions or insets... Link to comment Share on other sites More sharing options...
DMorgado Posted June 3, 2009 Share Posted June 3, 2009 No the plugins are for the subdivision thingy. If you use Max there's another trick: you assign smoothing groups for the model, then apply the Turbosmooth (meshsmooth is older) modifier with smoothing groups on. Iterate 2 or 3 times, export, voila For rivets, etc, I just use apropriate alphas, projection master and lazy mouse. Sometimes I experiment other techniques I know you didn't ask me, but I use a Wacom Intuous 3 A4 oversize. But I want to make this a living for me :PFor most people, a Bamboo A5 is enough... just be sure to buy Wacom Link to comment Share on other sites More sharing options...
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