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how to transfer exterior/interior cells changes from on ESP to another?


Jazwind

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hey everyone! I've been working on an ambitious project to update and improve the excellent [post=https://www.nexusmods.com/newvegas/mods/39427]Beyond The Borders Mod[/post] and expand it even further. I've made some good progress so far (in particular by creating a road heading west out of goodsprings that connects with the base mods locations and adding terrain to flesh out the surrounding areas), but I've recently had to start over on a fresh plugin (that being the base BTB one) after I incorrectly merged another new lands mod into it that conflicts with some other stuff. this new plugin I'm working on sadly doesn't include the new changes I made to the area west of goodsprings, and I don't want to have to redo all of it all over again to get my mod working properly.

 

Is there anyway I can transfer the exterior cell changes I made in my OG plugin over to this new plugin intact? If so, how? Is xEdit the way to go or is there some other simpler method I can use?

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I use FNVEdit which I assume is fairly close to xEdit (since FNVEdit is basically just a port of xEdit specifically for FNV).

 

If you have added new things (statics, clutter objects, etc) then this gets to be a bit problematic since the records for your changes will contain references to these new things. There are ways to handle this if you are using the GECK in networked mode and version control by merging things in, but if you are using the GECK the way most people use it I don't know of any way to copy over both types of records and make it work. But basically if you are using networked mode then just use xEdit/FNVEdit/Whatever to rip out all of the records that you don't want from your mod, then use version control to check in what's left of the mod into the esm for the final destination mod.

 

If you are using the GECK in single user mode (the way 99 percent of modders use it) and you haven't added any new things, then all you need to do is copy the records for your area west of Goodsprings into your new mod (again, xEdit, FNVEdit, whatever) making sure to copy them as new records so that you won't accidentally create a dependency on your old mod.

 

It's a good idea to back up all of your files before you start this just in case you screw anything up.

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