horouboi Posted November 19, 2020 Share Posted November 19, 2020 so, i got a issue, when i kill anything, the body won't despawn, i means its ok in some spots but my settlements are starting to get filled with dead bodies O_O Link to comment Share on other sites More sharing options...
SKKmods Posted November 19, 2020 Share Posted November 19, 2020 If you have not been monkeying around with the despawn timers like , iHoursToClearCorpses it may well be that whatever system created/spawned the actors is still holding on to them. Link to comment Share on other sites More sharing options...
horouboi Posted November 19, 2020 Author Share Posted November 19, 2020 and so to fix that... would i bring up the consel and type.... ? Link to comment Share on other sites More sharing options...
horouboi Posted November 21, 2020 Author Share Posted November 21, 2020 its still not working, i even installed a mod to help with it...https://www.nexusmods.com/fallout4/mods/36051i ingame slept and looked, they're still there, i move to another area and then wait two hours in game, nope, nothing Link to comment Share on other sites More sharing options...
SKKmods Posted November 21, 2020 Share Posted November 21, 2020 If a quest or script is holding on to those corpse object references to make them "persistent", there is nothing you can do about it. There is no PRACTICAL way to find the association between an in game object and a quest or script that has a reference/lock on it. No matter how much you deserve or desire it. Link to comment Share on other sites More sharing options...
horouboi Posted November 22, 2020 Author Share Posted November 22, 2020 so i should maybe "disable" and the "marfordelete" Link to comment Share on other sites More sharing options...
CHA0Szen Posted December 2, 2020 Share Posted December 2, 2020 I am not having the same issue, but while in workbench/build mode of a settlement, I can scrap dead bodies as well as many other things not scrapable in the vanilla game by using a mod that is simply called "Scrap Everything". Some objects may not highlight as scrapable, but a right-click on them will then show their name and list of resources gained, in order to confirm the item to be scrapped. Perhaps that could be a suitable workaround, while also giving you some improved functionality and space in settlements(?) Link to comment Share on other sites More sharing options...
LarannKiar Posted December 9, 2020 Share Posted December 9, 2020 so i should maybe "disable" and the "marfordelete"For anyone who's currently reading this topic.. "disable" is enough.. In most cases, "markfordelete" is not necessary. Link to comment Share on other sites More sharing options...
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