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Newbie Modding question


freedom5515

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Modeling is not extremely easy no matter what tool you pick. There is a lot to learn besides just the creation of the model such as UV Maps, rigging/animation, poly count usage, normal maps, exporting, etc.

 

I recommend Blender because it is free, constantly under development for improvements, tons of tutorials for it, and widely used in Oblivion/Fallout modding so there are people here that can help as well.

 

Here is a page on the Nexus where you can download it and all the necessary pieces to make it work correctly and the step-for-step instructions for each component.

 

LHammonds

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I would suggest Blender... because it is a decent free 3d modeling program with a good community of users which will help you out... if you find the right forums that they visit.

 

3dStudioMax and Maya are professional modeling programs used by movie makers and game designers selling for ballpark 2-3 thousand dollars a licence...

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Thought this might mean something to you, if you own oblivion, maybe you should try modding that 1st. The tutorials available for that would be more detailed and seem to be similar with how fallout3 works. That would be easier than posting questions on the board, trust me, been there, didn't like it.
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