Jump to content

A question about renaming an esp


Chev70

Recommended Posts

hi;

 

My question is simple:

In Skyrim SE ; i want to use the mod https://www.nexusmods.com/skyrimspecialedition/mods/2013

and the mod https://www.nexusmods.com/skyrimspecialedition/mods/3176

 

the problem is that in fact T'Skyrim - Riverwood wants the JK's Skyrim master esp version; but I'm not interested in the jk's merged version ; therefore; what I want to know; it's can I change the name JK's Riverwood.esp in JK's Skyrim.esp safely?

 

Thanks

Edited by Chev70
Link to comment
Share on other sites

as EgoAltar said, my first thought is to load T'Skyrim in SSEEdit and go to File Header, and then rename her master file specifying JK's merged esp, replacing it with the name of the JK's riverwood .esp.

 

but, the issue is that if T'Skyrim is using resources from the full JK's and needs them to work, then it will cause problems. a possible solution could be to manually download JK's Skyrim all in one and extract both her .bsa with BAE (a great and very easy tool), then take meshes and textures from her and .zip those loose files in folder together and load them before T'Skyrim. this would fix any issues in the case that t'skyrim was in need of meshes or textures from JK's. I did notice that JK's riverwood is an .esp only and contains no resources. So if T'skyrim has a real resource dependency then this will have to be done to ensure all files are there for her to load.

 

And as long as you don't use JK's .esp it wont edit your game.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...