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Are there any mods that can update quests without having to actually play them?


DynasuarezWrecks

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Some way to force the game world to start behaving as if a quest stage had been completed without having to play the quest and in a way that isn't attributed to the player? For example, dragons do not begin to spawn until you complete Dragon Rising. I realize that the console has a command for completing quest stages, but the game acts like the player completed the quest and this command does not necessarily produce all of the intended results anyway. I also realize that there are mods that will produce some of the same results, such as mods that will cause dragons to begin spawning immediately, but it isn't necessarily just some prescribed effects that I am looking for.

 

In Oldrim, there was a mod called Familiar Faces that empowered us to create a copy of a player character and add it to the game as an NPC in a save file for a separate player character. It got to me to thinking about a shared experience where all of my played characters could be living in the same world at the same time. This fantasy is especially attractive since I usually play characters that would not logically complete certain quests. For example, a lawful Dragonborn who would not even start the Dark Brotherhood quest line.

 

What would be neat is if I could play two separate characters and combine their experiences somehow. For example, I play as the aforementioned Dragonborn in one save file and advance to the Battle of Whiterun and win it for the Stormcloaks. In the other save file, I role play as a character who isn't the Dragonborn (and use an appropriate mod to that effect) and who advances the Dark Brotherhood quest line until he enters the Falkreath sanctuary. Then somehow, I update the first save file in such a way that Grelod the Kind is removed from the game and the rumors about Aventus Aretino stop (because at that point, he won't be performing the Black Sacrament anymore). Likewise, I update the second save file such that Balgruuf has been replaced as the Jarl of Whiterun.

 

I'm looking for any methodology that could produce some semblance of that.

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You can do this with console command.

 

https://news.softpedia.com/news/How-to-Use-the-Skyim-Console-to-Get-Past-Broken-Quests-on-the-PC-242822.shtml

 

1. First up, in the game, you need to hit the ~ key to bring up the console, or the specific key that you assigned this action to.

2. Then you need to find out what quests you have active, which can easily be done by typing ‘ShowQuestTargets’ and hitting Enter. In case you have many active quests, however, it won’t really be much help, as there are only so many lines the console can show and you can’t scroll its contents. If you know the name of the quest, you can easily look it up on The Unofficial Elder Scrolls Pages Wiki, which has a full list of the quests in the game, complete with their ID.

3. After finding out what quest you want to progress, you need to enter the ‘Player.sqs’ command, followed by a space and the quest id (final command should look like Player.sqs <quest id>). This shows all the stages that are part of this quest, followed by a 1, if you already did it, or a 0, if you didn’t reach it. Bear in mind, however, that there are blank stages, so you might once again want to check out the UESP Wiki to see the actual stages and what they mean.

4. Last but not least, you need to introduce the ‘SetStage’ command, followed by the quest id and the stage number (it should look like SetStage <quest id> <stage number>). This will automatically progress through the quest to that intended stage, giving you new objectives and, hopefully, fixing the quest.

Good Luck

Edited by Adventurer1111
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FYI - contrary to the information in #2 of the instructions in the previous post, the console window can be "scrolled" up or down with use of the page up and page down keys. You can also use a mod to change the console to utilize the entire screen instead of just a portion (Extended UI)

 

It should also be noted that following the instructions in the previous post will still cause the current character's quest journal to indicate that they themselves have done the quest(s) or are in progress. While it will have the affect that the quests are already complete, NPCs may react to your current character as having done something that they did not actually do. It may work well enough, just might not be 100% believable at all times.

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