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Worldspace and Reference Material


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Importing the Tamriel heightmap?

 

I though I was the one who tried remaking Skyrim in FO4 ....

:laugh:

 

(You had to scale it down, I guess? Or is the playbale +-64 cell area just "in the middle" of the imported heightmap?)

I just scaled the grayscale image to the size that the CK prompted after introducing the cells info. So it is scaled. You would need a worldspace like 5 times bigger to fit 1:1 Tamriel.

 

I know ....

The "Skyrim" worldspace alone would maybe just fit the limitations ...

 

But this is getting offtopic ....

(discussions mostly get offtopic when I am involved ...)

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Yes, you can import heightmaps into the CK.

(I have never got it to work for me, but some people have ...)

You would need a heightmap for that.

 

Large worldspaces?

That isn't really possible, sadly ...

The biggest size that will work is about the size of the normal Fallout 4 exterior worldspace,

 

I know, that is frustrating, I felt exactly the same way ...

 

 

Edit: Double post

 

I didn't see it was for Fallout, , the way to work is mainly the same for Skyrim

 

 

The heightmap editor is a thing in Skyrim's CK, but in Fallout 4's CK it got replaced by a heightmap import feature, which imports from a grayscale dds image file.

I've imported to a 128 cells worldspace without issue, and probably you can do it on a bigger one.

 

Noice! thanks.

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