YouDoNotKnowMyName Posted November 25, 2020 Share Posted November 25, 2020 Importing the Tamriel heightmap? I though I was the one who tried remaking Skyrim in FO4 .... :laugh: (You had to scale it down, I guess? Or is the playbale +-64 cell area just "in the middle" of the imported heightmap?) I just scaled the grayscale image to the size that the CK prompted after introducing the cells info. So it is scaled. You would need a worldspace like 5 times bigger to fit 1:1 Tamriel. I know ....The "Skyrim" worldspace alone would maybe just fit the limitations ... But this is getting offtopic ....(discussions mostly get offtopic when I am involved ...) Link to comment Share on other sites More sharing options...
Deleted76451128User Posted November 26, 2020 Author Share Posted November 26, 2020 Yes, you can import heightmaps into the CK.(I have never got it to work for me, but some people have ...)You would need a heightmap for that. Large worldspaces?That isn't really possible, sadly ...The biggest size that will work is about the size of the normal Fallout 4 exterior worldspace, I know, that is frustrating, I felt exactly the same way ... Edit: Double post I didn't see it was for Fallout, , the way to work is mainly the same for Skyrim The heightmap editor is a thing in Skyrim's CK, but in Fallout 4's CK it got replaced by a heightmap import feature, which imports from a grayscale dds image file.I've imported to a 128 cells worldspace without issue, and probably you can do it on a bigger one. Noice! thanks. Link to comment Share on other sites More sharing options...
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