Vagrant0 Posted January 20, 2009 Author Share Posted January 20, 2009 Might want to take a look at tesalliance.org, there are some writers who frequent that forum I think...Except that there doesn't seem to be any place where one might post a thread for the purposes of recruitment. Most of the WIP threads are just info about the project. I might post there when I have a beta, but at this point I don't see much benefit to posting a thread which would just get the same "looking forward to this mod" kinda responses. Although it is encouraging for people to show an interest in the mod, it doesn't actually help get the mod done any quicker, and as it'll likely be several months before even a public beta is available, it doesn't seem good to get people's hopes up. Typically, those WIP threads are better suited to smaller mods, which take less than 3 months to complete, and usually need help just flushing out ideas. But, thanks for suggesting it. Link to comment Share on other sites More sharing options...
Kvigzog Posted January 21, 2009 Share Posted January 21, 2009 Modder reportin' for duty sir :thumbsup: I'm getting bored lately, and I need something to work on. I like this project. I can contribute a lot right now on my PC at home, and if I manage to get a new laptop in the next month or two, I'll be able to use loads of otherwise wasted time in school(hours off, english, maths, commuting...), which is cca 6-10 hours a week. To my experience and skills: I have made a house mod and I'm just finishing Chater's Den cave. I can handle all kinds of interiors, write any book you ask for, do some exterior too, but don't expect miracles, and maybe do some basic AI. I don't excel much in scripting and making graphics, though. The peak of my scripting skills is maybe a quest kill-that-guy-and-i'll-give-you-this-thing. Just tell me what to do, I'll prefer some cold, dark, 4-leveled dungeon right now, but it's up to you, Vagrant. Link to comment Share on other sites More sharing options...
TotallyNotToastyFresh Posted January 21, 2009 Share Posted January 21, 2009 Oh, man, I completely forgot about this thing. You'll have to count me out Vagrant, I'm extremely busy at the moment, school's back in a week.... Sorry man. Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 24, 2009 Author Share Posted January 24, 2009 Within a few hours I plan to have updated the mod to include more areas, many of them added by new members to the project. Although this update is not available to the public, it is worth mentioning simply to give an idea of how much things can progress with an active team. The next update contains the starting points for many areas within the Golden Plains, and has 2 complete quests. I am still looking for more people to help put together interiors, exteriors and dungeons, make quests, do some scripting, or design NPCs. Link to comment Share on other sites More sharing options...
Leodoidao Posted January 25, 2009 Share Posted January 25, 2009 Hi, Vagrant. I just realized about your project now. Sounds ambitious. You are one of the few guys who helped me in my 1st large mod (well, they were only tips, but they REALLY helped), so I can help you. My offer: exterior landscape. My Heightmap editor just stopped from working for some months now, so I have become experienced in making small-to-medium landmasses with the landscape editor. I have been working in a new mod with 5 distinct landmasses, it is going to get ready in February (The landmasses and dungeons are ready, just have to polish stuff and then go to quest/script phase). So, that´s the deal: I can make small-to-medium landmasses, if they don´t have huge mountains, highlands, or big slopes. However, I would not like to spoil my time in a project that would be abandoned after some months of tryings, or left alone in a closed alpha that never becomes really playable as a whole. Are you sure you feel like taking it to its end? Have you considered the amount of work necessary? Didn´t you think about the possibility of making it a bit smaller than the initial idea? Think about these questions, I´ll be available in february. Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 25, 2009 Author Share Posted January 25, 2009 Hi, Vagrant. I just realized about your project now. Sounds ambitious. You are one of the few guys who helped me in my 1st large mod (well, they were only tips, but they REALLY helped), so I can help you. My offer: exterior landscape.Glad my tips could be of assistance, and glad your mod turned out ok. My Heightmap editor just stopped from working for some months now, so I have become experienced in making small-to-medium landmasses with the landscape editor. I have been working in a new mod with 5 distinct landmasses, it is going to get ready in February (The landmasses and dungeons are ready, just have to polish stuff and then go to quest/script phase). So, that´s the deal: I can make small-to-medium landmasses, if they don´t have huge mountains, highlands, or big slopes.So far, I've done most of the hightmapping and landmassing for this project. I may need to get some help with these things later, when they're needed, and if I have someone reliable who needs the experience. However, I kinda prefer that I do the initial work on these things so that the idea for each of these worldspaces is established initially, before anyone else sees the space. Also, as many of the rooms require more complicated/excessivly time consuming things, like regions, it is usually only appropiate that I handle them. That said, lesser landscaping, like making the terrain work with placed statics, like buildings, rocks, caves, trees, and other stuff, as well as placing and laying out those things, is always needed as I have currently 1 worldspace to start filling out, and will need similar work in other worldspaces. While it would also help if you could do some interior things, like dungeons, there is still plenty of less dramatic, but still necessary work to be done. Necessary, such as more detail oriented things like cluttering up the exterior of a town, or making the areas along a road look right, or just touching up the ground textures in areas left jagged from the region generation. The question is not so much if there is work, but rather what of that which needs to be done, are you willing to work on? However, I would not like to spoil my time in a project that would be abandoned after some months of tryings, or left alone in a closed alpha that never becomes really playable as a whole. Are you sure you feel like taking it to its end? Have you considered the amount of work necessary? Didn´t you think about the possibility of making it a bit smaller than the initial idea?So far, the project has been going for over a year. Both myself, and many members of the team have already done too much work to just let this fade away. Ideally, I would like to get a public release of the mod by April, containing 1 finished room (the Black Pit), 1 room which is fairly well established (The Golden Plains), and be started on a 3rd room (Red or White). It is an ambitious project, it is one that I personally don't know if I will be able to see through to its absolute end, but it is designed to something that doesn't necessarily need the official team to work on it, once released. This is because each room is seperate. Meaning that even if my team does not complete the third room, any interested party could still work on one of the other rooms without directly interfering with any work that might still be going. In a sense, this mod is not so much a single mod from a single team, but could become a legacy project, just building off of what the previous team completed. If the mod didn't die when only 2 team members were working on it for 4 months, it probably isn't going to die any time soon. If it does, rest assured, I will try to do all I can to make sure that the work is not wasted. Think about these questions, I´ll be available in february.Will be waiting. Link to comment Share on other sites More sharing options...
exanimis Posted January 25, 2009 Share Posted January 25, 2009 Nice job with the video added to the first post of this thread. Link to comment Share on other sites More sharing options...
XanAlderon Posted January 25, 2009 Share Posted January 25, 2009 I'm an amateur modder so I can't do much. I can create a house and clutter a house (as long as the house is just one individual mesh)I can place trees I can think up quests But I'm willing to help, so I'm in. Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 25, 2009 Author Share Posted January 25, 2009 I'm an amateur modder so I can't do much. I can create a house and clutter a house (as long as the house is just one individual mesh)I can place trees I can think up quests But I'm willing to help, so I'm in.That is exactly what we need. Most interiors you would be dealing with would already be defined, and have most of their meshes in place. Please register at the project forums and let me know. Link to comment Share on other sites More sharing options...
Leodoidao Posted January 25, 2009 Share Posted January 25, 2009 Well, yes, I can help. I can also make dungeons... if they are not caves (I HATE to make caves!) Will you use the vanilla games´meshes for the dungeons or is there something new? Does the mod require Shivering Isles? Now, if you can be more specific about what will I be supposed to do... fill a landscape or an interior cell with stuff is not something difficult, it is just time-demanding. Link to comment Share on other sites More sharing options...
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