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Recruiting Modders and Mod Teams


Vagrant0

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After looking over the list of active team members, and removing the inactive ones, I find myself needing more people who can do exterior work (such as towns, settlements, ruins, caves) and dungeon work (mostly ruins and caves.

 

People need to register at the forums and make their skills and intentions known in order to join the team. There are too many people who have just been jerking me around with stories about how they want to help just so they can see the mod and get disappointed at how it isn't done. The mod isn't done. The mod won't be done for a very long time. The mod will take even longer to get done if I have to kill a month or two waiting for work from people for them to never return. This project is long term, and will likely continue past the release of TESV. Although one area is nearly completed, and a second one has a fair amount done, only about 5-7% of the whole realm is done. Most of this however is quests and dungeons since having empty worldspaces would just make everything too damn boring. The mod is not public because there is not enough playable content to keep anyone entertained. If the mod was released in its present state, it would get a very low rating, despite having over a year's worth of work because of this. Although it will likely take another year or two before the mod can be done, even with a full team, the current plan is to go public once, and only when, enough of the mod is completed to provide a few hours of gameplay.

 

Please only offer to help if you actually intend to do something other than download it, play through once, and lose interest. Please only offer to help if you can be counted on to agree to some limitations on what you are to be working on. If you do decide to quit, please have the decency of letting me know so that I am not waiting on your work.

 

Once again, this mod no longer has enough people to get done to any acceptable amount, within any acceptable time frame. Almost all of those people who were doing dungeon work have either quit, left, or decided to take a break. Almost all of those people who were doing exterior work have either quit, left, or decided to take a break. Having some other people who can do quests or scripting would ease up my workload so that I can do some of these myself, but people have to be willing to do the work.

 

I can't add you to the team if you don't join the project forums and post there. The project forums are there so that members of the team can discuss the mod, and become informed about where the mod is going. It is necessary to download or work on the mod.

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  • 2 weeks later...
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Still need some people who can do dungeon kinds of stuff. Not needing anything too fancy, I can add in scripts and traps where needed, just need people who can do the work of piecing interiors together that looks somewhat good.
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Still need some people who can do dungeon kinds of stuff. Not needing anything too fancy, I can add in scripts and traps where needed, just need people who can do the work of piecing interiors together that looks somewhat good.

I should probably hit you up after i finish my current project. You helped me alot so far.

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  • 2 months later...
The project may have been on hiatus for awhile, but is back. I still need alot of help getting parts of the project done, and am looking for not only individuals, but also small teams to help get more of the project done.
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Yeah, no one post here for one of two months. Isn't that quite like thread necromancy. But since you got something important to say, it's not thread necromancy.

 

Well keep the great work. :thumbsup: :thumbsup:

 

(A little idea, be creative okay. If SilentResident have two of his mod on the Top 100 when I post this, and one great mod outside the Top 100 on TESNexus. With a SMALL filesize ! You can be a little creative by not using too much of custom meshes and textures !)

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Yeah, no one post here for one of two months. Isn't that quite like thread necromancy. But since you got something important to say, it's not thread necromancy.

 

Well keep the great work. :thumbsup: :thumbsup:

 

(A little idea, be creative okay. If SilentResident have two of his mod on the Top 100 when I post this, and one great mod outside the Top 100 on TESNexus. With a SMALL filesize ! You can be a little creative by not using too much of custom meshes and textures !)

You don's seem to get the concept, nor the point.

 

First off, any new area of any reasonable size will be a large file and probably a large project. There is no way around this.

 

Second, as this project is put with the purpose of creating a new, large area for people to explore and experience, it has to be large and detailed.

 

Third, vanilla resources are being used quite alot, and new resources can be made as needed. New meshes/textures have NEVER been the source for any production delays, what I can't find a resource for, I can probably make myself, or find someone. New armor and weapon models would be nice, but are far from needed. Not to sound full of myself, but you don't know who you are talking to. I have always been one of the people around here who has known full well how much time and effort goes into a new model or texture, and have recommended to many to search through resources and make use of what is available before making any requests. I am fully capable of sitting down with a healthy dose of reality and figuring out where new meshes are needed, and where existing ones can be used. Most of those which are needed can be made without problem. Any assistance I might need on this end is entirely so that I may focus on other aspects and leave some minor resources in the hands of another.

 

Forth, most of the work on this project (somewhere around 90%) is either exterior work, or interior work. Detailed and complete areas take a great deal of time and effort to get done. It is with this part that is the most time consuming, basic, and rewarding. It is also the part which is most needed for a project of this size. Second to this would be scripting and quest work, which tends to be a rarer skill, and harder to find people for.

 

Fifth, the purpose is not to get a top 100 mod. The top 100 mod list is a joke which speaks more of the interests of your average horny 12-16 year old male than anything of effort on the part of the modder, or the mod team. ANYONE can get a top 100 mod if they are willing to debase themselves enough, and can make something quick enough to fit the flavor of the month. The purpose of this mod is to create a unique world filled with things to do and places to explore so that people can enjoy it for longer than 15 (6 for the younger crowd) seconds at a time.

 

Sixth, if I wanted to do the same mediocre crap that some others do, no offense, I'd have alot more mods attributed to me. Modding for me is only interesting if it involves doing something that is new, interesting, and creative. If there is no challenge in it, why even do it? Of all the really large mods out there, most don't get past the drawing board, let alone last a year. This project has created quite a bit of the planned world, albeit slow. This project will continue to try and work toward completion because it would be a shame to let it die. The project can only keep being worked on so long as there are people to work on it. If people, myself included, stop being able to do anything for 2 months, the project doesn't go anywhere for 2 months since there is only a handful of people to take on the mountain of work. THIS is the biggest problem with this project, and is why it has taken us as long as it has to get what er have done. Solving this problem is the main reason behind the point of this thread.

 

 

Sentiments like yours are an insult to anyone who has worked on this project, and toward anyone who has spent the time working on anything larger than a house mod. We mod not for fame, not to please the drooling masses, but because we enjoy modding. We share these mods because we think that others might enjoy the fruits of our effort. You clearly do not understand.

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Sorry, but my main point is to be creative. I take an example, of how someone else can make a mod that so good because being creative. Sorry really, I understand that New Lands have big size, and to be unique and great, needs new mesh and textures.

 

Sorry, it seems modding is your hobby, not for fame or something like that. I understand, and really sorry. What I really mean was you must be creative, that's it. I just used an example.

 

I appreciate what you guys have done, rare modders wants to create a mod over a year, and still continuing it. Sorry if you think my last post was an insult.

 

And sorry too, I think I'm wrong about saying not to use much custom meshes and textures. I've should only said the thing about being creative, not the part of you must use small file size.

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By the way Vagrant0, if you would like to use the models that I am working on for your project, I offer them. They are building Models with more of an evil slant. I currently got one tower done. If you are interested let me know and I will give you some screens. I am working on the main Tower which is about 3/4 height of the IC palace. Of course, i know your workload is sky high right now.

 

I personally am tad burned out on clutter work in my one mod so i sswitched gears to hone modelling skills. (people dont realize how time consuming cluttering things up can be)

 

So I understand your desperation. The mountain can get you stressed and feel like nothings getting done. Keep up the great work.

 

You are one of the best modders out there in my opinion and one of the most helpful in the forums with such a WIDE array of knowledge. You are appriciated.

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  • 1 month later...

Added a newer version of the mod for team members to download. Already posted this information most everywhere else, but haven't gotten any sort of response. Also have not had contact with a number of people who offered to help. Right now we seem to be back at a 3-4 person team, which is to say, does not bode well for the future of the project. There is alot of work still to be done, and I can't possibly do all of it. Well meaning intentions are appreciated, but when you ask for work, but don't follow through, it is slightly discouraging, and makes it difficult to know what is and is not going to be done. I don't ask for much, and can give light assignments if you feel you won't have enough time. But if people don't stick around for longer than a week, and never turn anything in, not much of anything will get done. I would have liked to have a public beta out by now, I would have liked to have 1, maybe 2 areas completed enough to offer several hours of play time, but have not been able to achieve this due to the amount of work involved.

 

The irony is that most of this work is the sorts of stuff that 90% of the people releasing mods are capable of, and are doing on their own. This is a project which is not limited by meshes, or resources, but by the number of people who can clutter an interior, make NPCs, or put together simple quests. Any ideas on how I might solve this problem, and start making quicker progress, even from team members, would be appreciated. Whatever I've been doing just doesn't work, so need to find something else. Releasing a public beta of the mod at the current stage however isn't an option since too much is unfinished, and may not make sense to anyone outside the team.

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