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Make new armor into an .esp fie... How? Please help


TaxiVader

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Hi folks.

 

I've finally succeeded in making winterized Forsworn armor using a greyscaled version of the original textures:

 

 

 

So I'm pretty happy with that. The CK tutorials have also shed light on crafting and improving recipes, no problem there. I have placed the .dds texture files in the following path on my computer:

 

D:\SteamLibrary\steamapps\common\Skyrim\Data\textures\clothes\ForswornArmor\**here is where the new, renamed files are**

I had to add the \ForswornArmor folder as the \clothes folder was empty.

 

I put them there because that's where Nifskope extracted the originals from when it opened the .bsa files (I saved the extracted files to a different drive).

 

What I can't seem to find is clear instructions on how to make these .dds files and the CK file into a mod that can be uploaded to Nexus.

 

I'm assuming this has a specific process, but I can't figure out what to do. There seems to be a lot of conflicting info and some extremely difficult and hazardous versions of how-to on this topic.

 

If anyone out there has a reliable method for this, or knows where I can find one, can you please advise? Apologies for the ignorance.

 

Thanks in advance for your help.

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As Loose Files:

Create a clean directory outside of the game:

Example - C:\myMod\Data

Copy / paste your ESP to this directory.

Copy / paste any assets you used (meshes, textures, etc) to this directory. Be sure to retain any folder structure relative to the game's Data folder.

Create a new 7z, zip or rar archive containing all files and folders at the level of the ESP file.

Move or delete any instances of your mod files from the game's data folder.

Import your new 7z, zip or rar archive into your mod manager and install.

Test your mod in game.

If everything still works, publish the 7z, zip or rar archive on the Nexus.

As an ESP / BSA pair

Create a clean directory outside of the game:

Example - C:\myMod\Data

Copy / paste your ESP to this directory.

Copy / paste any assets you used (meshes, textures, etc) to this directory. Be sure to retain any folder structure relative to the game's Data folder.

Use Archive.exe found within the Creation Kit folder structure (instructions here)

Create a new 7z, zip or rar archive containing the ESP and BSA

Move or delete any instances of your mod files from the game's data folder.

Import your new 7z, zip or rar archive into your mod manager and install.

Test your mod in game.

If everything still works, publish the 7z, zip or rar archive on the Nexus.

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