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Suddenly crashing for no apparent reason


oc3

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While working on my latest mod, my game has suddenly started crashing. It worked fine the night before and the only thing I changed was creating new objects for retextered daedric statues. They have unique IDs and renamed NIFs.

 

The first crash was at the end of the load screen for a cave interior (That I created and worked fine the night before) that does not even contain the statues. Then I loaded a new character from inside sewer exit, to rule out any game save issue, and it still crashes at the end of the load screen when trying to exit. I also disabled my mods ESP, rebuilt the bashed patch and the problem persists.

 

Thinking it might be a corrupt mesh or something, I replaced the oblivion.esm and all BSA archives from backup. No effect.

 

It is not a load order issue since it worked fine before and no other mods were added and no other changes were made. Loading a save into an oblivion realm interior works fine though.

 

 

I replaced the oblivion.ini with no effect.

I reinstalled liquid water with no effect.

Unless this is somehow due to my new meshes and objects for the statues, I'm thinking that some file has become corrupted.

 

Edit: Bloom lighting is off. HDR is off. Using OBGE, ENB series SSAA, can't think of any other graphical addons that could be malfunctioning.

 

Update: Another 4 hours spent on this....I seem to be able to travel to most interiors with no problems. Exteriors usually crash. It might make sense, except that it worked fine one day and crashed the next and I've made NO changes. :wacko:

 

I'm on day 4 of this nonsense now and I'm out of ideas, so it's time to beg for help.

Thanks

OC3

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While working on my latest mod, my game has suddenly started crashing. It worked fine the night before and the only thing I changed was creating new objects for retextered daedric statues.

Thinking it might be a corrupt mesh or something, I replaced the oblivion.esm and all BSA archives from backup. No effect.

 

Replacing the game executable and bsa archives will accomplish nothing if there is a rogue mesh/meshes lying around.

 

 

Unless this is somehow due to my new meshes and objects for the statues, I'm thinking that some file has become corrupted.

it worked fine one day and crashed the next and I've made NO changes. :wacko:

 

Yes, you have. Remove all of the edited files (meshes/plugins) and load a save that was made BEFORE you made these changes. If that works, your edits have borked things up.

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While working on my latest mod, my game has suddenly started crashing. It worked fine the night before and the only thing I changed was creating new objects for retextered daedric statues.

>Thinking it might be a corrupt mesh or something, I replaced the oblivion.esm and all BSA archives from backup. No effect.

 

Replacing the game executable and bsa archives will accomplish nothing if there is a rogue mesh/meshes lying around.

 

 

Unless this is somehow due to my new meshes and objects for the statues, I'm thinking that some file has become corrupted.

it worked fine one day and crashed the next and I've made NO changes. :wacko:

 

Yes, you have. Remove all of the edited files (meshes/plugins) and load a save that was made BEFORE you made these changes. If that works, your edits have borked things up.

You're right, the BSA archives were just a quick start. I should have been more clear. Hunting down a rogue corrupt mesh will take some time.

 

Tried removing the new statue meshes and a few others, disabled my esp and loaded from the sewer exit. Still crashes. It will load to most interiors though. I'll keep trying.

 

Thanks.

 

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Thanks for the links!

 

I hope that doesn't mean you think I might need to reinstall. I'm planning on renaming mesh folders one by one to see if that has an effect. Then once I know which folder is the problem, I can narrow down which mesh. Assuming it is a borked up mesh, would that work?

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Bben's Revert to Vanilla Oblivion: http://s1.zetaboards.com/bbenlibrary/topic/4308518/1/#new

 

Bben's Complete Uninstall/Reinstall for Oblivion: http://s1.zetaboards.com/bbenlibrary/topic/4308533/1/#new

 

Thousands of satisfied customers. :thumbsup:

 

OK, Vanilla works! Finally, some progress...I am adding folders one by one to see what is causing the problem. I'm using Wrye Bash, and I'm assuming I should also copy the archive invalidationinvalidated.bsa into the data folder also to make the game look for the modded files, however, during testing all I am seeing is vanilla textures, even after I have added all the texture files. So my troubleshooting technique is not working. Any advice? How do I make it use the Non-BSA files like it did before?

Thanks loads for helping me this far !. At least I'm making slow progress instead of none at all. :thumbsup:

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I'm assuming I should also copy the archive invalidationinvalidated.bsa into the data folder also to make the game look for the modded files, however, during testing all I am seeing is vanilla textures, even after I have added all the texture files. So my troubleshooting technique is not working. Any advice? How do I make it use the Non-BSA files like it did before?

 

You need to add the .bsa to the beginning of 'SArchiveList=' in \Documents\My Games\Oblivion\Oblivion.ini, under [Archive] -- a vanilla entry must look like so:

SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
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I'm assuming I should also copy the archive invalidationinvalidated.bsa into the data folder also to make the game look for the modded files, however, during testing all I am seeing is vanilla textures, even after I have added all the texture files. So my troubleshooting technique is not working. Any advice? How do I make it use the Non-BSA files like it did before?

 

You need to add the .bsa to the beginning of 'SArchiveList=' in \Documents\My Games\Oblivion\Oblivion.ini, under [Archive] -- a vanilla entry must look like so:

SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

Awsome, that works! I should be able to track down the culprit now. Thanks again.

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OK, I finally figured it out! I have no idea how, but an entire mesh folder was missing from Creature Diversity. The entire thing...no traces left, not even in the recycle bin. I was never even near that folder. Thanks to all for the help. I've saved BBens links into my troubleshooting folder. Anyone reading this would be wise to do the same. Hopefully my mod will be coming out in a couple of months for all to enjoy!

Thanks again Hickory and BBen.

OC3

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