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Can't get spell magnitude perk to work on npc


sixpak

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I'm going through all the dargon priests at the moment and buffing them up. So far giving them simple stat boosts, resistances through an abilities spell, and a perk to increase their max summons. Those are all working as intended so far.

 

What I can't get to work is a perk i made to increase the magnitude of all their spells. I tried at first having it not include any keywords at all to see if it would apply as i've seen other mods do that for the PC and it worked, but no luck. So i then changed it to include the 'magicdamagefire' , ice, shock keywords, it still didn't apply. So then i copied something out of the 'perk owner' category from augmented shock perk, applied it to my perk, still no luck. ( it was the one that has something along the lines of 'has skill, destruction = 60 ' , can't remember it exactly at the moment. )

 

am i missing anything super obvious? I go in game and have the priest hit me repeatedly with spells but it's still like a flea bite. To be sure i even upped the magnitude to 50x and still no change. Pretty sure if that one was working i'd be dead in one hit, despite any resistances.

 

Any help greatly appreciated. Without getting them to do more damage having the other stuff will just make the fight longer and more boring.

 

edit: to be clear, I did add the perk to their perk list in case that's anyone's first guess.

Edited by sixpak
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Figured it out. Didn't realize I would have to have the perk tied into a magic effect. I'm still not sure why I had to do that as there appear to be other perks that don't require that. But once I did it worked. Working really good actually.

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Yeah that's why i was so confused, i tried repeatedly though and it was saved in the perk list just fine. As soon as i made a magic effect and tied it into the perk it worked though. Also created an AbBuff style spell for the npc that's a constant ability and added the magic effect to that.

 

It worked once I did that. I don't understand why it didn't just work from adding the perk to the perk list but at least it works now. I haven't tried not having the magic effect added to the ability spell.

 

P.S. Love your shout package, it deserves more attention than it gets.

Edited by sixpak
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