Skurk Posted March 6, 2013 Share Posted March 6, 2013 BackgroundHi, I'm creating a mod at the moment featuring a clan of vampires that have taken refuge in and old nordic crypt. The vampires have recently moved over some Gargoyles to their new home, and I'm having difficulties setting up the Gargoyles correctly. ProblemThe Gargoyle statues explodes in a dustcloud, but the actual Gargoyle doesn't appear. Current setupI have looked at the setup the developers used for the Dawnguard DLC, and I've copied several of those setups from Castle Volikhar. They are utilizing four (4) components to setup the ambush, which are the following: DLC1GargoyleAmbushStatueGargoyleAmbushMarkerDLC1LvlGargoyle_AmbushdefaultActivateSelfTRIG Activation occurs in the following method: Player enters defaultActivateSelfTRIG (a primitive), that is the Activate Parent for DLC1GargoyleAmbushStatue (an activator). DLC1GargoyleAmbushStatue in turn is the Activate Parent for DLC1LvlGargoyle_Ambush (actor) which in turn is connected to GargoyleAmbushMarker (furniture) via Linked Ref. I honestly don't know why the actual Actor won't spawn since the statue explodes. If I were to guess the activation chain is broken between DLC1GargoyleAmbushStatue and DLC1LvlGargoyle_Ambush, since I assume the AmbushMarker is not the entity that provides the visual explosion.Any help in solving this issue would be greatly appreciated, since my dungeon just wont be the same without those Gargoyles. Thanks! Link to comment Share on other sites More sharing options...
Skurk Posted March 7, 2013 Author Share Posted March 7, 2013 Still haven't figured out what the problem is, all help would be appreciated :) Link to comment Share on other sites More sharing options...
Willy4x4 Posted March 7, 2013 Share Posted March 7, 2013 ProblemThe Gargoyle statues explodes in a dustcloud, but the actual Gargoyle doesn't appear.I think you have to place a Gargoyle at the moment the statue explodes or enable him ^^ Link to comment Share on other sites More sharing options...
Skurk Posted March 8, 2013 Author Share Posted March 8, 2013 ProblemThe Gargoyle statues explodes in a dustcloud, but the actual Gargoyle doesn't appear.I think you have to place a Gargoyle at the moment the statue explodes or enable him ^^Okay, I'm not totally sure what you mean though. Option 1"place a Gargoyle at the moment the statue explodes" Don't know what you mean exactly. Option 2"or enable him" Isn't he enabled already? All scripts are correct and the activation chain is intact. Link to comment Share on other sites More sharing options...
Willy4x4 Posted March 8, 2013 Share Posted March 8, 2013 ProblemThe Gargoyle statues explodes in a dustcloud, but the actual Gargoyle doesn't appear.I think you have to place a Gargoyle at the moment the statue explodes or enable him ^^Okay, I'm not totally sure what you mean though. Option 1"place a Gargoyle at the moment the statue explodes" Don't know what you mean exactly. Option 2"or enable him" Isn't he enabled already? All scripts are correct and the activation chain is intact.What i meant is, place a Gargoyle on the same spot as your statue, set him to "initially Disabled", then once the Statue explodes Set him to Enabled. ScritptName EnableGargoyle Extends ObjectReference ObjectReference Property Gargoyle Auto Event OnTrigger(ObjectReference akActionRef) If (akActionRef == Game.GetPlayer()) Gargoyle.Enable() EndIf EndEvent Link to comment Share on other sites More sharing options...
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