bradleybrand Posted December 1, 2020 Share Posted December 1, 2020 I have done some of the very basics using both the Oblivion Construction Set and Skyrim Creation Kit. I have successfully created interiors, quests, NPCs, etc. But I am still fairly new to the editing applications. One of my biggest obstacles has to be editing new world spaces. I was using Bruma, or Brazil, city wall assets and trying to get them to align correctly was troublesome. I am still not happy with what I have currently done. Sadly, I have not come across any YouTube tutorials of this nature. It seems that the most professional mod creators do not make tutorials or live streams of their work - with the exception of say Skyblivion mod project. It seems that the Oblivion Construction Set has become too outdated. But however, the reason I love this one is for all the vanilla Cyrodiil assets. I know you can get asset mods for Skyrim's Creation Kit, but I would much prefer to only rely on a vanilla game, and my mod is Imperial based. I want to create my own Imperial island of various settlements, cities, villages. Then have some random player homes, caves/dungeons, castles. But I want the settlements/villages/cities to have more purpose and function. So they seem more realistic. I want them to be improved upon in comparison to Oblivion's. I understand this could be very time consuming work. But rather than having thoughts and day dreams, I dream of making my ideas become a reality. I want my own mod worldspace to roam in. I want to make a real-ish environment which is more believable. Do any of you have any good guides or tutorials for editing a world space? It can be so tedious. Or perhaps, those who love map design as a hobby, would like to invest some time in helping me? Link to comment Share on other sites More sharing options...
Pellape Posted December 4, 2020 Share Posted December 4, 2020 It will not be a small project for sure and it sounds like you will spend not months but years with this project as I might do with a single home project. You can add loads of stuff but every house and room should have a purpose I guess. When it comes to world editing, have you peeked at CS WIKI for Oblivion? You did not mention it and I do use it daily, for all script functions and it covers everything. The link I added takes you direct to the world editing section and the main page is here and that link is also reachable from CS. Link to comment Share on other sites More sharing options...
mixxa77 Posted December 5, 2020 Share Posted December 5, 2020 One of my biggest obstacles has to be editing new world spaces. I was using Bruma, or Brazil, city wall assets and trying to get them to align correctly was troublesome. I am still not happy with what I have currently done.Make sure to use the "snap to grid" button of the CS, it's the # like button at the top of the options bar, also use the one next to it "snap to angle" I think the other one is called. Those two make it a lot easier to place and align stuff like walls. It seems that the Oblivion Construction Set has become too outdated.Make sure to take a look at the Construction Set Extender, it makes the Oblivion Construction Set a lot more fun to use: https://www.nexusmods.com/oblivion/mods/36370 Link to comment Share on other sites More sharing options...
bradleybrand Posted December 5, 2020 Author Share Posted December 5, 2020 It will not be a small project for sure and it sounds like you will spend not months but years with this project as I might do with a single home project. You can add loads of stuff but every house and room should have a purpose I guess. When it comes to world editing, have you peeked at CS WIKI for Oblivion? You did not mention it and I do use it daily, for all script functions and it covers everything. The link I added takes you direct to the world editing section and the main page is here and that link is also reachable from CS. I suppose it does take a lot of time. I think many people start on a mod and give up or do not have spare time available. I think my main obstacle is lack of knowledge of the Construction Set. I guess we all have our own visions of a fantasy world or realm. I admit, map design is not my strongest area. Thanks for the link, I'll bookmark that. One of my biggest obstacles has to be editing new world spaces. I was using Bruma, or Brazil, city wall assets and trying to get them to align correctly was troublesome. I am still not happy with what I have currently done.Make sure to use the "snap to grid" button of the CS, it's the # like button at the top of the options bar, also use the one next to it "snap to angle" I think the other one is called. Those two make it a lot easier to place and align stuff like walls. It seems that the Oblivion Construction Set has become too outdated.Make sure to take a look at the Construction Set Extender, it makes the Oblivion Construction Set a lot more fun to use: https://www.nexusmods.com/oblivion/mods/36370 Thanks for the response, I had the snap to grid enabled and I zoomed in but I was just having difficulties with the wall. I copied a load of wall from somewhere and paste it into my world and dragged that section of wall into place. But to complete the rest, I have to get better at aligning the walls or find solutions. I also did download that extender and I am not sure if it is working or not but should be. I've not had as many crashes from regular saves. But not been on Construction Set lately. Link to comment Share on other sites More sharing options...
Pellape Posted December 5, 2020 Share Posted December 5, 2020 (edited) It seems messy to get the extender to work as it will not work straight away. You must follow the install description to the point but It does look so damn good really as it also requires C++ libraries and stuff. The base CS works for me but I am tempted to start using the extender. The scripteditor in the extender do look very nice but I script in Notepad++ anyway, so. Well I do not want to break anything really. My house was set on 70 degrees by stroti, who made the meshes and textures for the base. That odd angle is only used at the exterior and using such odd angle, snapping doesn't work properly or rather not at all but it works very good in 0, 90, 180 or 270 degrees but not if you set your objects in between so be sure if you want to use snapping, you only use does angles at your objects. I tried to build an terrace using 12 meshes from Bravil with snap active in 70 degerees and it did not align at all so I made one complete terrace in Blender instead, a simple box that solved it. If you loo at all cities in game, they use only those angles at walls, well 0, 90, 180 or -90 (270) at z. I did edit some world space, but that was 14 years ago and I did some around the current house so I cant say I know all about it as I had to start all over now again. I will edit more of that exterior soon. Crashing? Well my game crash regularly as I most likely combined mods that do not work to 100% together and I crash often when I use some Mida's spells, turning victims into gold and cast the gold seeker, but I like those spells and fortunately Oblivion do start fast, 5 times faster then Skyrim or faster. Waiting for Skyrim to start after a crash takes forever it feels like. Edited December 5, 2020 by Pellape Link to comment Share on other sites More sharing options...
KatsAwful Posted December 5, 2020 Share Posted December 5, 2020 There's "Snap to Reference" which is immensely helpful for design. Pretty sure its a CSE exclusive feature, but if you're using the CS at all you should probably use it anyways. Another way is to manually input positional values CSE needs Visual C++ Runtime 2017 and any version of dotNet past 4.5. You also cannot use any ENB with CSE, it will not start Link to comment Share on other sites More sharing options...
Pellape Posted December 5, 2020 Share Posted December 5, 2020 (edited) Good you did mention that as I use a ENB 0.259 so then I will not use CSE. Well, manually input values? If you use other angles then 0, 90, 180, 270 then it will require a lot of trigonometric calculations to align stuff right, like sinus and cosinus. It is best to not use other angles at all really. I add values all the time myself but it doesn't help much at my exterior when it is at 70 degrees... :wink: Damn stroti... :D I can't remake it as it looks so damn nice as it is right now... I bet he knew it as it looks good in that angle... 70... Edited December 5, 2020 by Pellape Link to comment Share on other sites More sharing options...
KatsAwful Posted December 12, 2020 Share Posted December 12, 2020 Get it close by hand then tweak with numbers Good you did mention that as I use a ENB 0.259 so then I will not use CSE. Well, manually input values? If you use other angles then 0, 90, 180, 270 then it will require a lot of trigonometric calculations to align stuff right, like sinus and cosinus. It is best to not use other angles at all really. I add values all the time myself but it doesn't help much at my exterior when it is at 70 degrees... :wink: Damn stroti... :D I can't remake it as it looks so damn nice as it is right now... I bet he knew it as it looks good in that angle... 70... Link to comment Share on other sites More sharing options...
Pellape Posted December 14, 2020 Share Posted December 14, 2020 Or just add it and don't move it al all, double click it and add the numbers if you know them. I usually know the z mostly at least... ;) Link to comment Share on other sites More sharing options...
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