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Help with SSE Port


Arenkael

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Hello, I am currently trying to port this mod to SSE, without succes so far.

https://www.nexusmod...rim/mods/42626/

 

I have tried to follow the step by step guide available on Nexus, unpacking the bsa, repacking it with Archive.exe, opening the esp in the Creation Kit and saving it, and finaly recreate the mod into a .zip. I am a complete newbie into mod-making so I might have make a mistake, as the modded house isn't showing as intended in my game. If somebody knows how to do this properly I would appreciate any help.

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Try using Cathedral Assests Optimizer for handling the packing/unpacking of the .BSA; it seems to be more user-friendly than the Archive.exe, at least in my experience. If you are using the version with the rain scripting ,make sure you don't pack the Scripts folder into the .BSA. Then, save in the CK as before.

 

When you create the archive to package it up, create a folder called Data, and then make sure the .esp, .bsa and Srcripts folder (if using) are all put inside of that. You can check to see if you did it correctly by comparing what you did to the original mod.

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