Fkemman11 Posted December 4, 2020 Share Posted December 4, 2020 Just wondering if anyone ever figured out a way to patch all those conflicting navmeshes from different mods or not. I know how to patch just about everything else with x-edit, but not this one. The only options I've found are to fix them in the CK or actually in game with a mod I just found (and don't trust to work right). Besides from my understanding, npcs from mods are assigned routes on specific navmeshes and when they are gone, they get stuck and there is only so much one can do to fix them. Or does their pathfinding correct for any of this? Anybody? How do navmeshes actually work? Link to comment Share on other sites More sharing options...
Recommended Posts