Jump to content

AA12 and BarettM82


einherjrar

Recommended Posts

I cant wait,now i need a SPAS 15 :) what about the dungeon is it going to be long like really long cuss thos 2 min dungeons are lame and so far thats all iv seen i miss the good ol days of mehrunes razor lol now that was long
Link to comment
Share on other sites

The world M82 model looks a little small. Like it's 80% scale.

Or is that a short barrel? Also the texture needs work, but I know that's one of the difficult parts of modding.

=================

FACTS

=================

:blink: wow, alot more support for the barrett over the AA12 than I had expected; Sniper over CQB.

 

Since support is so overwhelming for the Barrett; I'll finish the Barrett into a BETA first.

 

I still can't decide whether to have the 'unique version' bullet impact effect to be a missile or nuke. maybe I should add both. (these would be fictive 20mm or 30mm autocannon versions, not .50 cal browning machine)

 

----------------------------

Textures

----------------------------

 

Importing models into the game is still difficult, so I advise you not to expect clean textures.

I can get a model into the game and wrap it in 'a' texture, but until there is greater plugin support to work with the .nif files without them corrupting, this is all I can offer.

 

Until these changes take place, you can still kick around a BETA with the shape and feel of an abused weapon of a dystopian future (sound soon).

 

I'm not creating the models, I convert and modify/extract/convert/export free model material out there on the interwebs and then import and format the materials into a .nif.

 

BTW - you have no idea how hard it was to get that scope into the game as more than a textureless block. the model may be a little blocky, or it may be because my resolution is so low.

 

---------------------------

Screenshots

---------------------------

Also, I know it's optimal to take high res screenshots, but the GECK and usually 4-5 graphic editor windows, a multitabbed firefox window and more are always running/open in the background when I'm doing testing/updating/uploading, and having fallout 3 run in high video settings kiiiiiiillllllllllllssssss my machine when everything is open.

 

And yes, I am too lazy to shut everything down just so a few more polys are rendered on a great model with 'better than nothing' texture. Modding is time consuming as it is without having to close all editors, open fallout3, take screenshots, notice something is wrong, close fallout 3, open multiple editors to correct, close everything, open fallout3, find out something else it wrong, shut it all down, ect.

 

Testing is done in low res, and BETA screenshots will almost always be in low res from me.

When I got a finished product with a good texture I'll post better resolution pics. For now, expect a 'wasteland camo'.

 

 

=============================================================

(Personal Opinion and short Rant) Burning some words for the combat shotgun;

=============================================================

Not to try and influence votes, but there's absolutely no love for the AA12/USAS12?

I understand that HK CAWS and Pancor Jackhammers are becoming available, but no one wants to see an american made combat shotgun? :ohmy:

 

--------------------------------------------------------------------------------------------------------------

If you're not convinced that combat shotguns in the present (to say nothing of the future), are world apart from what you will experience in the Fallout world; prepare to be impressed.

 

Discovery broadcast, Future Weapons; Hosted by a bald fast talking Ex-Navy-Seal "Mac Mackowitz"

Best part; the Frag-12 projectile.

--------------------------------------------------------------------------------------------------------------

 

I started work on the AA12 first; the original combat shotgun was a disaster and a bad joke :down: .

 

I live in the united states and own a converted Saiga-12 (among others);

Saiga-12 is an Avtomat Kalashnikov (AK) Assault Shotgun chambered in 12 gauge.

 

Pedigree;

------------

Built @ Izmash, original arms mfg of russia for over 200 years, where Mikhail Kalashnikov (father of the AK) is still employed and still oversees production.

 

Specs;

------------

600 mechanical ROF (mine is semi auto, but there are full auto versions of course)

shells feed from detachable box magazine for 5, 8, 10, or 20 round drum (MDarms)

Gas Powered (cycled)

18" BBL

32" overall length

Will load and cycle 2+3/4" and 3" magnum 12 gauge shells interchangably (though you may have to adjust the gas tap to reduce/increase gas moved to the piston)

Full choke (for buckshot AND slugs)

Pistol gripped with vertical front heatshield grip.

 

No optics, bead ironsight on a short rail and flashlight.

- I have yet to cover it in a linear mile of picatinny rail to 'tac it out' -

 

 

If you had this in YOUR closet, you would have looked down your nose at the vanilla combat shotgun too (I used the term 'Insulting'). :huh:

 

- Vanilla looks like a 'PPSH', or whatever that world war two era russian(later soviet) answer to the american 'Thompson' with a drum was. I think it may have been one of the first personal defense weapons, but it was chambered for a pistol caliber, not shotgun.

- Vanilla fires semi only and slow as hell. That refire rate is HUMILITATINGLY SLOW and awkward. I could fire three times that fast with a pump action, maybe twice under pressure. As a 'shotgun' designed for 'combat' it fell short.

 

That's my little rant on combat shotguns.

=============================================================

******************************************************************************

 

I will finish the BARETT BETA FIRST, AA12/USAS12 Beta to come.

 

******************************************************************************

 

EDIT; didn't notice the 2nd page of votes, where the combat shotties got some love.

Still more love for Barrett; Barrett Beta first, AA12/USAS12 Beta a few days after that.

 

EDIT2: Someone said this Barrett model didn't look full size (80%):

If you agree, please voice the approximate ratio you think I should inflate the model by*;

 

* (I can also inflate JUST the X, Y, or Z axis' independently if it need to be longer, taller, wider, ect).

 

Though keep in mind if I make it too disproportionate from the original model when I lay it over the vanilla template, the hands of your character will not be placed correctly on the gun ingame; or have the scope extend into your characters (or enemies) face when the rifle is being fired.

Link to comment
Share on other sites

i also love the fin-stablized projectile mini-grenade. . .i think when you do release a beta there should be these ammo types for it: frag,slug,Buck shot, and some sort of "retrofuturistic" self-contained gauss cartridge. . .also the aa-12 is perfect for the fallout universe and would be an obviously "super survivable" gun. . .because of its kalishnikov caliber reliability

 

 

 

. . . .also, dude you have a saiga, that blows my Benelli M4 Super 90 outa the water. . .im so jealous

Link to comment
Share on other sites

i also love the fin-stablized projectile mini-grenade. . .i think when you do release a beta there should be these ammo types for it: frag,slug,Buck shot, and some sort of "retrofuturistic" self-contained gauss cartridge. . .also the aa-12 is perfect for the fallout universe and would be an obviously "super survivable" gun. . .because of its kalishnikov caliber reliability

 

. . . .also, dude you have a saiga, that blows my Benelli M4 Super 90 outa the water. . .im so jealous

 

I PM'd the author of the current multiple ammunition mod or a revision of it yesterday, am still awaiting reply.

 

I am anxious to add that kind multiple purpose firearm utility to the game, and anything I can contribute to that project would be a net gain. I don't know who's working on it and what values are being changed/deposited to allow the weapon to reload like that, and I hope to talk to someone about that and how I can help.

 

It would be nice to get some schematics and workbench scripts, but there are problems with how adding to the workbench works right now. :confused:

 

********Dream********

****Schematics to alter weapons****

- Add/Remove Scope (replace model with scoped version or remove)

; And/Or replace with better scope with greater zoom)

- Add/Remove Silencer (replace model with silenced version or remove)

- Increase Mag Capacity (replace Mag model with Clip/Drum version)

- Manufacture Specialist Shells (Trap/Buck/Flash/Flare/Frag/HE/AP/...Nuke?)

; Each of which can have different projectile physics and impact effects.

********End Dream********

 

As a Child of the 80's and a Cold War BoyScout; :ninja:

When people start firing scorching beams of light and plasma; :blink:

Is when I get to start firing grenades at them. :thumbsup:

 

=============================================================

-------------------------------------------------------------------------------------------------------------

Other 3D MODELS I have of combat shotguns are the:

-------------------------------------------------------------------------------------------------------------

HK CAWS

Pancor Jackhammer

Striker-12

Saiga (or VEPR) 12

a hundred versions of the SPAS12 (which I can doctor into a pretty convincing SPAS15)

Benelli (M4? I forget, the automatic one).

Also a few other fictional shotgun models.

 

I have seen HK CAWS and PANCOR Jackhammer models in the download section already, so I'm not sure how much I'll touch those.

-------------------------------------------------------------------------------------------------------------

BTW; I bought that Saiga-12 @ $350 USD in '02 and converted it the pistol grip AK style in '04.

; today they run $550-600+ USD off the shelf unconverted. 10 rnd Mags are still +50 USD :unsure:

-------------------------------------------------------------------------------------------------------------

=============================================================

 

 

Currently however;

I am still plugging away on the Barrett, day or two to get it presentable for first Beta release; Also going to try separating the scope from the model so I can preserve the awesomeness of that scope texture (first scope I ever had that has viewable lenses) while using a more appropriate wrap for the rifle itself. That may have to wait a update or two into the Beta.

 

I am also in the process of reviewing the model to make certain that the author released it freely.

 

I am going to see about removing the folded bipod. It's just more unusable junk.

Link to comment
Share on other sites

UPDATE; Progress has increased significantly.

 

Autodesk 3ds max died on me earlier tonight; setback of a few hours to uninstall/reinstall.

 

Okay, the model from the earlier screenshots turned out to belong to someone;

But don't despair, New model is already formatted and imported into the game.

 

Improvements I've made over the alpha from the early screens.

 

Fully Functioning Models and most Textures; No graphic anomalies, no avoidable clipping operlap, refire is smooth and cleanly replaces sniper rifle model and animations, Rifle doesn;t look out of place and is amazingly passable in the game environment.

 

- New model; verified release of authors material (free release)

;--Cleaned up the model and removed superfluous objects (bipod, scope block, ect).

;----I've replaced more of the vanilla wireframes:

;----Scope lens opject tristripesdata replaced with the free textured scope model I found.

;----Charging handle (action) added to Barrett. I can't tell if it's moving after each shot, reload, or at all, but at least it's there and has full function.

; Magazine cleaned up a bit, troubleshoot a bug where the mag model would become sideways after reload.

- New texture; did some more hunting

- NEW SCALE*: I've enlarged both the BARRETT M82, and the SCOPE.

 

--------------------------------------------------------------------------------------------------------------

*NEW SCALE - Vote for Barrett scale and Scope Size

--------------------------------------------------------------------------------------------------------------

*I'm still debating the scale of the gun right now. Right now it is close to the adult character vertical height (approx 5+1/2' to 6'). The other model appeared to have more of a carbine barrel.

 

SCALING BARRETT; I will consider inflating the width and height to broaden or thicken the bore some, but the buttstock to pistol grip distance is excellent so I don't think it needs to be scaled to be any longer than it is right now unless no one cares about clipping issue; which I know you all do.

 

SCALING SCOPE; I made the scope absolutely enormous. This is AS BIG as the scope can realistically get away with. in fact, I'd probably have to reduce it's size by a few % anyway, as even for a 'nam era starlight scope, that thing is pushing it at the size it's at. Should I keep a BIG SCOPE? Or go with a more conventional hunting scope or ACOG like compressed scope?

I can make this thing from mild to wild and anywhere in between in terms of size and dimension. I want to release a mod that at least attempts to meet the major expectations people have in their mind.

 

EDIT; alternately, I can make remove the scope altogether.

--------------------------------------------------------------------------------------------------------------

 

But enough talk! You monkeys just want eyecandy.

 

PIC 1 - 1st person view of Barrett M82 "Wasteland Camo" skin with Starlight Scope

PIC 2 - 3rd person view of Barrett M82 "Wasteland Camo" skin with Starlight Scope

PIC 3 - Light it up; Barrett M82 "Wasteland Camo" skin with Starlight Scope

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...