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animation problem: walk animation -> sprint camera bug


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Posted (edited)

Hi,

 

i have made myself a new mt_walkforward animation. Since then i have a problem with sprinting. everytime i start sprinting (just in the first 0.2 sec or so) the camera goes up quite a bit and then back into position (that all takes place in one brief moment and is realy annoying). when i remove the new animation sprinting is fine again.

I have no other problems with the new animation, everything else works fine.

I made the animation with 3ds max 2010 and havok conten tools. Does someone know what i did wrong?

 

dit:

ok... new symptom: sometimes when i walk forward the camera rotates 180° so i look my character into the face and the world is upside down (while walking forward)

but that is not happening all the time, just sometimes... i dont know when exacly that happens yet

Edited by Ch4nger
Posted

Got it ffs

 

it was a scale problem... me sure to scale all bones to 100... (it sometimes gets messed up when using hkxcmd...) even when the bone seems not to matter or not to be animated at all... 100... allways -.-

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