Zorkaz Posted December 8, 2020 Posted December 8, 2020 (I'm not well versed in collision terminology, so forgive me, but:) Some objects don't have proper collision (Branches) so you can't use them as activators.At the same time they are recognized by the Settlement Scrapping System, so there's something "tangible" there. So is there a way to give those objects full collision in Nifskope, by changing some flags
steve40 Posted December 16, 2020 Posted December 16, 2020 No, the collision has to be remade in 3DS Max, but I think I've already solved that problem for you :)
Recommended Posts