tarbetronix Posted December 8, 2020 Share Posted December 8, 2020 Hi all, I'm running with FWE and MMM and the sniper rifle doesn't do any damage to anything, close range or scoped or not. Anyone know what's up? Thanks Active Mod Files:00 Fallout3.esm01 Anchorage.esm02 ThePitt.esm03 BrokenSteel.esm04 PointLookout.esm05 Zeta.esm06 Unofficial Fallout 3 Patch.esm07 CRAFT.esm08 CALIBR.esm [Version 1.4]09 FO3 Wanderers Edition - Main File.esm0A Mart's Mutant Mod.esm0B Project Beauty.esm0C Enhanced Weather - Rain and Snow.esm0D Gangs Of The Wasteland.esm0E DCInteriors_ComboEdition.esm0F Sydney Follower.esp10 Xepha's Dynamic Weather.esm11 Project Beauty- Point Lookout.esp12 Project Beauty- Broken Steel.esp13 FO3 Wanderers Edition - Main File.esp14 Flora Overhaul.esp15 Fellout-Full.esp16 Enhanced Weather - Weather Sounds in Interiors.esp17 Enhanced Weather - Rain and Snow in Fallout.esp18 Enhanced Weather - Radioactive Rain and Snow Plugin.esp19 Enhanced Weather - Sneak Bonus during Storms.esp1A Combat Enhanced-Tactics.esp1B Another Interior Mod.esp1C Realistic Interior Lighting.esp1D FWE weapons pack.esp1E FO3 Wanderers Edition - DLC Anchorage.esp1F FO3 Wanderers Edition - DLC The Pitt.esp20 FO3 Wanderers Edition - DLC Broken Steel.esp21 FO3 Wanderers Edition - DLC Point Lookout.esp22 FO3 Wanderers Edition - DLC Mothership Zeta.esp23 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp24 ScavengerCamps.esp25 Dogmeat Leather Armor - no crafting.esp26 Essential Dogmeat.esp27 CrowdedCities_v2.esp28 FO3 Wanderers Edition - Alternate Travel.esp29 Mart's Mutant Mod.esp2A Mart's Mutant Mod - DLC Broken Steel.esp2B FeralGhoulChildren.esp2C GNR Enhanced.esp2D LeatherBackpack - eng.esp2E Little Atmospheric Things.esp2F Mart's Mutant Mod - DLC Anchorage.esp30 Mart's Mutant Mod - DLC Point Lookout.esp31 Mart's Mutant Mod - Master Menu Module.esp32 Mart's Mutant Mod - DLC Zeta.esp33 Mart's Mutant Mod - DLC The Pitt.esp34 megalight.esp35 Realistic Interior Lighting - BS.esp36 Realistic Interior Lighting - OA.esp37 Realistic Interior Lighting - PL.esp38 HZSmoothLight - FO3.esp39 Sydney Follower - FWE Dialog Fix.esp3A UPP - Beverage Perks.esp3B UPP - Experience Perks.esp3C UPP - Original Perks.esp3D UPP - Pack 1.esp3E UPP - Pack 2.esp3F UPP - Quest Perks.esp40 Xepha's Dynamic Weather - Main.esp Link to comment Share on other sites More sharing options...
M48A5 Posted December 8, 2020 Share Posted December 8, 2020 You need a patch so that MMM with work with FWE. Get it here: https://www.nexusmods.com/fallout3/mods/18173 Read the instructions very carefully and follow them to the letter. Otherwise, your game will crash. FWE_Alternate Travel is an .esp flagged as an .esm. Therefore, it should be the first .esp to load. Mods with more than one plugin should load in the same order as the base game. I don't use FWE Weapons Pack, but logic would dictate that it should load after the other FWE plugins as they will overwrite the weapons pack. If you are using the latest UUFO3P, none of the patches for it will work. The author of UUFO3P has stated s/he will not make any patches as s/he feels that is the mod author's job to patch their mod to work with UUFO3P. Link to comment Share on other sites More sharing options...
tarbetronix Posted December 9, 2020 Author Share Posted December 9, 2020 Thanks! Weird that FWE and MMM are working fine. Everything is stellar except for the sniper rifle. The blackened patch doesn't seem to change that on my saved game. Link to comment Share on other sites More sharing options...
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