Evisela Posted March 10, 2013 Share Posted March 10, 2013 Hi, I have been trying to get numerous mods to work with my fallout 3, and every time I launch the game, it crashes(as said above). I was curious to see if this was a compatibility error, too many mods, or something else. Here's my load order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] RH_IRONSIGHTS.esm[X] FWE - Combat Overhaul_Core.esm[X] Mothership Crew.esm[X] FO3 Wanderers Edition - Main File.esm[X] DarNifiedUIF3.esp[X] CONELRAD 640-1240.esp[X] Enclave Radio Enhanced.esp[X] WeaponModKits.esp[X] Reykjavik.esp[X] Mothership Crew Clothing addon.esp[ ] vaultmpF3.esp[ ] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FWE - Combat Overhaul_Equipment.esp[X] MMM - FWE_Combat Overhaul Master Release.esp[ ] MZC - Sergeant RL-3 TSC.esp[ ] MZC - Fawkes_no mask.esp[ ] MZC - Fawkes_mask.esp[ ] MZC - Dogmeat TSC.esp Again, any help at all would be greatly appreciated. Link to comment Share on other sites More sharing options...
Werne Posted March 10, 2013 Share Posted March 10, 2013 [X] MMM - FWE_Combat Overhaul Master Release.espYou don't have MMM, missing master file = CTD on startup. Uncheck it, run BOSS to sort these out and then make a merged patch with FO3Edit. How to make a merged patch: - Start FO3 Edit- Load your mods- When everything loads select all your mods, then right-click on the mod list and select Create Merged Patch- A small window will pop up asking you to name your patch, write something and click Create- Now when exiting FO3 Edit another window will pop up named Save Changed Files, click OK- When starting FOMM put your patch LAST in the load order and check it Link to comment Share on other sites More sharing options...
M48A5 Posted March 10, 2013 Share Posted March 10, 2013 You also need compatibility patches for your various mods. Especially these: WMK, FWE, RHIronsites. You need to go back to the individual mod pages and check for compatibility patches. Link to comment Share on other sites More sharing options...
Evisela Posted March 10, 2013 Author Share Posted March 10, 2013 Okay, thanks so much, it works fine now, I didn't even realize that mod was for MMM :P Link to comment Share on other sites More sharing options...
Evisela Posted March 11, 2013 Author Share Posted March 11, 2013 (edited) [X] MMM - FWE_Combat Overhaul Master Release.espYou don't have MMM, missing master file = CTD on startup. Uncheck it, run BOSS to sort these out and then make a merged patch with FO3Edit. How to make a merged patch: - Start FO3 Edit- Load your mods- When everything loads select all your mods, then right-click on the mod list and select Create Merged Patch- A small window will pop up asking you to name your patch, write something and click Create- Now when exiting FO3 Edit another window will pop up named Save Changed Files, click OK- When starting FOMM put your patch LAST in the load order and check it Wait, now I tried to make the patch, and it didn't work. Like, it keeps terminating when it's scanning the Fallout/data folder :/ and it crashes now, assuming because I don't have the patch. Edited March 11, 2013 by Evisela Link to comment Share on other sites More sharing options...
Werne Posted March 11, 2013 Share Posted March 11, 2013 If it terminates it will say why it did so just above the termination message, check it and repair what's necessary. For example, if one of your plugins depends on a masterfile you don't have FO3Edit will say *that plugin* - missing *name of masterfile* master, terminating. Or if your plugin is above it's masterfile it will say *that plugin* - load order problem, *that plugin* loads before *name of masterfile* master, terminating. It can be a number of problems, just check the FO3Edit's log it writes on the right and see why it terminates, it's most likely a load order problem or a malfunctioning plugin. Either way, FO3Edit will explain why it failed to load. If FO3Edit just crashes, then make sure you have "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat" in the same folder as FO3Edit.exe. And place FO3Edit in your install directory, mine's C:/Games/Bethesda Softworks/Fallout 3/ (GFWL) or if you have steam it should be steam/steamapps/common/fallout 3 goty/ (I think so, I got a GFWL GOTY which doesn't require steam so I don't know the exact directory). Link to comment Share on other sites More sharing options...
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