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Fallout Crashes on Startup


Evisela

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Hi, I have been trying to get numerous mods to work with my fallout 3, and every time I launch the game, it crashes(as said above). I was curious to see if this was a compatibility error, too many mods, or something else. Here's my load order:

 

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] RH_IRONSIGHTS.esm
[X] FWE - Combat Overhaul_Core.esm
[X] Mothership Crew.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] DarNifiedUIF3.esp
[X] CONELRAD 640-1240.esp
[X] Enclave Radio Enhanced.esp
[X] WeaponModKits.esp
[X] Reykjavik.esp
[X] Mothership Crew Clothing addon.esp
[ ] vaultmpF3.esp
[ ] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_RemoveReticule.esp
[X] RH_IronSights_PL_NewItems.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] FWE - Combat Overhaul_Equipment.esp
[X] MMM - FWE_Combat Overhaul Master Release.esp
[ ] MZC - Sergeant RL-3 TSC.esp
[ ] MZC - Fawkes_no mask.esp
[ ] MZC - Fawkes_mask.esp
[ ] MZC - Dogmeat TSC.esp
Again, any help at all would be greatly appreciated.
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[X] MMM - FWE_Combat Overhaul Master Release.esp

You don't have MMM, missing master file = CTD on startup.

 

Uncheck it, run BOSS to sort these out and then make a merged patch with FO3Edit.

 

How to make a merged patch:

 

- Start FO3 Edit

- Load your mods

- When everything loads select all your mods, then right-click on the mod list and select Create Merged Patch

- A small window will pop up asking you to name your patch, write something and click Create

- Now when exiting FO3 Edit another window will pop up named Save Changed Files, click OK

- When starting FOMM put your patch LAST in the load order and check it

 

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[X] MMM - FWE_Combat Overhaul Master Release.esp

You don't have MMM, missing master file = CTD on startup.

 

Uncheck it, run BOSS to sort these out and then make a merged patch with FO3Edit.

 

How to make a merged patch:

 

- Start FO3 Edit

- Load your mods

- When everything loads select all your mods, then right-click on the mod list and select Create Merged Patch

- A small window will pop up asking you to name your patch, write something and click Create

- Now when exiting FO3 Edit another window will pop up named Save Changed Files, click OK

- When starting FOMM put your patch LAST in the load order and check it

 

 

Wait, now I tried to make the patch, and it didn't work. Like, it keeps terminating when it's scanning the Fallout/data folder :/ and it crashes now, assuming because I don't have the patch.

Edited by Evisela
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If it terminates it will say why it did so just above the termination message, check it and repair what's necessary.

 

For example, if one of your plugins depends on a masterfile you don't have FO3Edit will say *that plugin* - missing *name of masterfile* master, terminating. Or if your plugin is above it's masterfile it will say *that plugin* - load order problem, *that plugin* loads before *name of masterfile* master, terminating.

 

It can be a number of problems, just check the FO3Edit's log it writes on the right and see why it terminates, it's most likely a load order problem or a malfunctioning plugin. Either way, FO3Edit will explain why it failed to load.

 

If FO3Edit just crashes, then make sure you have "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat" in the same folder as FO3Edit.exe. And place FO3Edit in your install directory, mine's C:/Games/Bethesda Softworks/Fallout 3/ (GFWL) or if you have steam it should be steam/steamapps/common/fallout 3 goty/ (I think so, I got a GFWL GOTY which doesn't require steam so I don't know the exact directory).

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