Kolapon Posted December 9, 2020 Share Posted December 9, 2020 So I made a mod that changes a certain enemy's appearance. Now I am making mod that add more armor sets to the game and I want to give this enemy one of these sets as a loot. In other words, there are two separate mods and esps- one edits the appearance, one edits the inventory. The problem is that whichever esp is lower on the load order takes effect while the other doesn't work. If the new sets esp is lower, the appearance reverts back to vanilla and vice versa, and to me this doesn't make any sense. Do I have to combine the two mods in one or can I have these two mods as separate? If I can, how should I do it? Link to comment Share on other sites More sharing options...
dylbill Posted December 9, 2020 Share Posted December 9, 2020 If you're directly editing the actor, then yes this will happen. To avoid this, in the esp that edits the inventory, instead of directly editing the actor you can use a reference alias on a quest to add things to the inventory, or use a script to add things to the actors inventory. Link to comment Share on other sites More sharing options...
Novem99 Posted December 12, 2020 Share Posted December 12, 2020 (edited) Yes you can either merge these two .esp files into one or you just can set up one of the .esp files as a master for the other .esp. This way the mod that is lower on the list will always use the already modded NPC instead of using the vanilla record. Edited December 12, 2020 by Novem99 Link to comment Share on other sites More sharing options...
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