Jump to content

Mod Request: Realistic Damage


marslifestyle

Recommended Posts

I dont care if its 1 shot 1 kill but it shouldnt be 400 shots 1 kill nonetheless. Hard mode should make enemies detect you easier and make them do more damage. But the sthealth shouldnt be just grab/kill. When you are in stealth and headshot a person with suspenser he should die not turn to you and just kill you HE JUST GOT A BULLET IN HIS HEAD FOR GOD SAKE.

 

 

imho hard mode should make enemies detect you faster and better aim or maybe more enemies for the same place but even in easy mode, a single bullet in the head should kill the player, plain and simple.

Link to comment
Share on other sites

I played at maximum difficulty, and the absorption of damage is just idiocy, a person falls from 3 clips of Karl, for this reason i stopped playing, a mod for realistic damage to opponents and the player is very necessary. Until then I will not play ..

Link to comment
Share on other sites

Right, I fully agree on this topic's massive complaints on realism.

Unless they tell us that the bullets are made out of hard rubber which would actually make some sense combined with cybernetic enhancements, guns feel pretty useless to me.

Melee has much more impact and can kill instantly.

 

- A slider which would increase overal gun damage x 3 for both NPC and PC is the way to go. :devil:

- Make sneaking much harder. :ninja:

- Fix the rediculous unimersive LOOT & NEAR WEIGHTLES INVENTORY system. :huh: :laugh:

- Fix the ownership of items in where you can actually cause a crime by stealing stuff right in front of peoples noses! :pirate:

- Fix the CRAFTING (ON SPOT) system with tools needed like benches and actual blueprints. :happy: :cool: ( One can't simply deconstruct guns, armor, melee weapons on spot without tools!!)

- Add basic needs, food, cooking, sleep system which all benefits HP boost, Stam boost, XP boost or decreases uppon starving, dehydrathed, exhausted and overtired. :pinch:

- The City supposed to be more afflicted with Acid and Radiation in some sense. :nuke:

- Add danger zones which can't be entered without a mask. Like some Fallout 4 mods do and create them for Cyberpunk 2077. :sick:

 

"Cyberpunk 2077 feels like a payd for Béta test to me."

Link to comment
Share on other sites

I second this........ and third this......... These bullet sponge games really need to have a sliding scale in settings for incoming/outgoing damage for people who like immersion. Until then someone please make a mod to fix this. Hell message me and I will pay you to do it, if that is a kosher thing to do! I am considering to start teaching myself how to mod to figure out how to do it myself, but assuming its harder than I think.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...