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Mod Request: Realistic Damage


marslifestyle

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How's how I got realistic damage:

 

I downloaded the trainer for the game and increased the damage multiplier until it felt right. Because weapons all do different damage, you'd have to upgrade each weapon accordingly and then find a sweet spot for the multiplier. For a handgun that does around 200 DPS, I currently take 90% of NPC's down with 1-2 shots and headshots are one-hit kills every time.

 

I play on a higher difficulty and I try to keep my armor low to experience the realistic damage effect - but you don't have to do this.

 

To prevent the Katana from being a baseball bat, I used the trainer to give enough supplies to reach a really high DPS with the Katana. This allows me to retain the same damage multiplier that makes the gunplay fun, but now the Katana kills in pretty much one hit.

 

Thought I would share my work-around for getting this realism effect. Cheers!

 

Link to said trainer: https://flingtrainer.com/attachments/15525

Edited by TheCrazySwede
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How's how I got realistic damage:

 

I downloaded the trainer for the game and increased the damage multiplier until it felt right. Because weapons all do different damage, you'd have to upgrade each weapon accordingly and then find a sweet spot for the multiplier. For a handgun that does around 200 DPS, I currently take 90% of NPC's down with 1-2 shots and headshots are one-hit kills every time.

 

I play on a higher difficulty and I try to keep my armor low to experience the realistic damage effect - but you don't have to do this.

 

To prevent the Katana from being a baseball bat, I used the trainer to give enough supplies to reach a really high DPS with the Katana. This allows me to retain the same damage multiplier that makes the gunplay fun, but now the Katana kills in pretty much one hit.

 

Thought I would share my work-around for getting this realism effect. Cheers!

 

Link to said trainer: https://flingtrainer.com/attachments/15525

Your a legend mate

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Wait.. you guys think the mobs are bullet spongy??? I 1 shot everything on very hard I even killed the last boss in 3 seconds before his dialog ended.. and I cannot die. I'm looking for a way to make the game more difficult towards the end game because once you get gear it becomes a joke. Maybe it's just melee being broken idk

Edited by mxzeal
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Wait.. you guys think the mobs are bullet spongy??? I 1 shot everything on very hard I even killed the last boss in 3 seconds before his dialog ended.. and I cannot die. I'm looking for a way to make the game more difficult towards the end game because once you get gear it becomes a joke. Maybe it's just melee being broken idk

''... I cannot die.''

''I'm looking for a way to make the game more difficult...''
Armor rating less than 100 and don't use Hp items in battle.
You're welcome.
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How's how I got realistic damage:

 

I downloaded the trainer for the game and increased the damage multiplier until it felt right. Because weapons all do different damage, you'd have to upgrade each weapon accordingly and then find a sweet spot for the multiplier. For a handgun that does around 200 DPS, I currently take 90% of NPC's down with 1-2 shots and headshots are one-hit kills every time.

 

Does this apply to enemies' bullets vs you as well? It doesn't seem fair if I'm dropping bodies left and right while I can take a ton of bullets as well.

 

Also thanks for the workaround! :)

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Your a legend mate

 

 

 

Thanks partner! Hopefully it'll serve you well!

 

 

 

 

Does this apply to enemies' bullets vs you as well? It doesn't seem fair if I'm dropping bodies left and right while I can take a ton of bullets as well.

 

Also thanks for the workaround! :smile:

 

 

Not that I'm aware of - but I make sure my armor level is as low as possible and play on the hardest difficulty. I also don't upgrade my guy to increase his health stat and try to avoid having to do so as much as possible. The further you go into the game, the less of an issue this becomes as enemies get more powerful weapons that tend to end you quicker and quicker over time, especially if you're rocking low level gear. It's nice, but it also let's you wear the armor you want rather than having to compare stats, since it's less of an issue.

 

As enemies continue to get strong, keep upgrading your weapons and keep the damage multiplier as high as possible for your preference. Keep the 'unlimited supplies' option in the trainer ON for when you upgrade, so you can produce the most powerful version of your weapon. My Katana, for example, is currently sitting at 1600 DPS or something - which means it's a one hit killer in my case. My guns right now are sitting near the 300 DPS range with the 9x damage multiplier and it's a pretty good balance for me (2-5 shots to kill almost any enemy at medium to long distance).

 

Certain upgrades won't be available until you level up. While there are ways to rapidly unlock the highest level, it ruins a bit of the reward. Instead, I set a XP multiplier so that my level increases faster than default, allowing me to continuously upgrade my guns at the same rate as the game gets harder and enemies gain higher armor stats. And if the enemies suddenly accelerate in armor and health and my gun upgrades aren't keeping up - just increase your XP multiplier slightly and adjust accordingly. All this can be done via 'Alt-Tab' to the trainer, without having to restart or quit your game - a nice way to keep you in the action and doesn't hinder the gameplay experience too much.

 

Until a more refined mod comes along that dynamically adjusts all these parameters, this is the best workaround I can think of. Hopefully it'll allow others to play the game the same way and enjoy it.

 

Thanks again!

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