Jump to content

need help asap creating posters with photoshop Cs6


dragons2052008

Recommended Posts

Hey guys and gals :-) this is my 1st post as i have recently just got back into new vegas for modding purposes... Anyways i have been doing my head in trying to use photoshop to create my own posters for new vegas with the old retro look and all torn like the originals in the game but i am not getting anywhere what so ever :-(.. I really really want to add a few custom posters to a new town i am building around cottonwood lookout... I have no idea how to use photoshop so any help would be much appreciated... Even if someone could post up some usefull links to tutorials regarding this mission of mine it would be much appreciated i have searched & searched and can not find any decent tutorials for what i need to do with photoshop.. I found one but that was using gimp.. I spent alot of money on photoshop lolz so i really want to use it :-)..

 

Cheers guys :-)

Link to comment
Share on other sites

First of all, you’ll need the NVIDIA Texture Tools for Adobe Photoshop plugin. Or some other tool to export to DDS format. : https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

 

Then, you can follow a tutorial for creating a grungy, stained paper effect over your poster. Like this one: http://www.lunacore.com/photoshop/tutorials/tut024.htm

 

The easy way, though is to just overlay a stained paper texture (like this one, here : http://mourningstocks.deviantart.com/art/Old-Paper-1-22865437) over your poster image.

 

For the tears and stuff, you will need to create an alpha channel, the size of your poster texture. Here’s a tutorial on how to do that : http://nicolaescher.com/tutorials/alpha-channel-primer

 

You can also use the vanilla ones.

 

Finally, add the alpha map to your texture as Alpha 1 channel and export as DDS DXT 5 – Color Map.

 

You may also need to UV map and adjust a plane in Blender or 3ds Max, but that would be too long to explain in detail here (although, it’s fairly easy). Or you can use an existing nif, but then, you will have to reuse FNV poster textures and conform to their bounds and sizes. And, of course change the texture path in the nif and save as a new file.

 

As a general advice, open and examine vanilla textures and nifs, to get an idea of how it’s made.

Edited by Heffy
Link to comment
Share on other sites

You may also need to UV map and adjust a plane in Blender or 3ds Max, but that would be too long to explain in detail here (although, it’s fairly easy). Or you can use an existing nif, but then, you will have to reuse FNV poster textures and conform to their bounds and sizes. And, of course change the texture path in the nif and save as a new file.

I did a quick tutorial on how to modify an existing poster nif in nifskope.

http://forums.nexusmods.com/index.php?/topic/912910-multiple-textures-in-a-single-dds-file/

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...