VaultCreep Posted December 11, 2020 Share Posted December 11, 2020 (edited) I've been working on my mod Green Goo and have been trying to make the terrain itself glow. The muck pools were easy enough to add a glowmap to and they work fine, as well as other meshes/models around the glowing sea which use the same texture as the glowing pools. However, in some areas, this same texture is used on the terrain itself (so not attached to any models). If I add a glowmap to the TextureSet "LandscapeGlowingSeaCorrosion02", which is referenced by the LandTexture "LGlowingSeaCorrosion02", the glowmap doesn't work. Going to the glowing sea, the terrain will not glow. Here is a snapshot of the render window in Creation Kit which illustrates the problem: https://ibb.co/5r5xX0h And here are images of the relevant LandTexture and TextureSet: https://ibb.co/0QSJTH4 https://ibb.co/5h6L5Hv More generally, the question I'm asking is Is it possible to add a glowmap to a LandTexture (and have it work?). Has anybody been able to make the terrain itself glow before? Edited December 11, 2020 by VaultCreep Link to comment Share on other sites More sharing options...
robotized Posted December 11, 2020 Share Posted December 11, 2020 If there's a BGSM, why don't you try to edit the material. Usually that's where you add the glow texture and enable emittance and glow map settings. Link to comment Share on other sites More sharing options...
VaultCreep Posted December 11, 2020 Author Share Posted December 11, 2020 If there's a BGSM, why don't you try to edit the material. Usually that's where you add the glow texture and enable emittance and glow map settings.Darn, I tried that already. I tried referencing the TextureSet to a BGSM (the same one used by the goo pools, so I know it works at least there), as well as just referencing the TextureSet to the glowmap directly. Neither worked :/ Link to comment Share on other sites More sharing options...
robotized Posted December 12, 2020 Share Posted December 12, 2020 What I meant was to edit the GSMuckCliff02.BGSM Link to comment Share on other sites More sharing options...
VaultCreep Posted December 13, 2020 Author Share Posted December 13, 2020 What I meant was to edit the GSMuckCliff02.BGSM Hmm, well, this is the essence of my issue here. The goo pool's mud in the first picture uses GSMuckCliff02.BGSM, but so does the terrain. They use the same BGSM, yet, the goo pool mud glows and the terrain mud doesn't. I also tried to make the terrain glow by setting its material file to the goo of the goo pool (as opposed to its mud), since the goo itself uses a BGEM instead of a BGSM. That didn't work either :/ It's like, the one and only obvious way to make this work, isn't working. Maybe Bethesda made it so LandTextures can't glow, or just never added it cause it was unnecessary for their purposes. Link to comment Share on other sites More sharing options...
Zorkaz Posted December 13, 2020 Share Posted December 13, 2020 It's impossible. The same process doesn't work for Decal textures which are related to Land textures. That's why there's no glowing blood as a decal texture but as a static object Link to comment Share on other sites More sharing options...
VaultCreep Posted December 13, 2020 Author Share Posted December 13, 2020 It's impossible. The same process doesn't work for Decal textures which are related to Land textures. That's why there's no glowing blood as a decal texture but as a static objectDam. Unfortunate that it turned out this way, but if that's how it is, there's no getting around it. I'll have to see if I can't figure out some kind of "workaround" to achieve a similar result, or something else that looks good. Well, thank you all for your input, much appreciated! Link to comment Share on other sites More sharing options...
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