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Glowing Grass at night


AlienSensei

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For a thorough assessment and diagnosis of your issue it's best to state which ENB preset you are using.

 

However I doubt the issue you've mentioned is a problem with ENB itself, and more of an incorrect value setting in the ENB which you are using.

 

If you want further help perhaps post back stating the ENB preset and any other lighting mods you may be using.

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For a thorough assessment and diagnosis of your issue it's best to state which ENB preset you are using.

 

However I doubt the issue you've mentioned is a problem with ENB itself, and more of an incorrect value setting in the ENB which you are using.

 

If you want further help perhaps post back stating the ENB preset and any other lighting mods you may be using.

I use Zoners High Performance ENB. No lighting mods though as they always mess up the game by changing a lot of lights.

 

 

Edit: Sorry, I use climates of tamriel though.

Edited by AlienSensei
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Right, I've installed Zoners ENB and CoT and I've been unable to replicate the problem...

 

http://img11.imageshack.us/img11/7387/2013031200011.jpg

 

I used the medium night setting for CoT, and I checked several nights in game and the only brighter than expected grass I saw was in a snowy area, but it wasn't out by much.

 

Either way, "3d" grass is lit using 2 variables - through an internal ambient command which in this case was setup as part of CoT, and with certain settings in the enbseries.ini which are actually missing in ENB v.0108.

 

So if you're stating that the problem only occurs when using ENB, then you'll probably have to find another ENB preset. I did however notice that the Zoner ENB has a v0.119 version - have you tried it? If not perhaps give it a go and if you still have issues and would like further assistance then post back with more information - including which CoT night version you use, and the location and weather type that has the grass problem.

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Right, I've installed Zoners ENB and CoT and I've been unable to replicate the problem...

 

http://img11.imageshack.us/img11/7387/2013031200011.jpg

 

I used the medium night setting for CoT, and I checked several nights in game and the only brighter than expected grass I saw was in a snowy area, but it wasn't out by much.

 

Either way, "3d" grass is lit using 2 variables - through an internal ambient command which in this case was setup as part of CoT, and with certain settings in the enbseries.ini which are actually missing in ENB v.0108.

 

So if you're stating that the problem only occurs when using ENB, then you'll probably have to find another ENB preset. I did however notice that the Zoner ENB has a v0.119 version - have you tried it? If not perhaps give it a go and if you still have issues and would like further assistance then post back with more information - including which CoT night version you use, and the location and weather type that has the grass problem.

I've tried it. I guess I'll have to find a new ENB, but it's a shame since I love the days in this one. Thanks for trying though... BUt nothing helped :(

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I've just tried Zoners High Performance ENB 2_0 version along with CoT (medium night darkness) and still couldn't replicate the problem. However, you still may be able to fix it using the enbseries.ini file - if it has an [OBJECT] section then grass illumination can be controlled in here. Bear in mind it's not going to affect all 3d grass, just some, and it also seems to affect trees too.

 

Example with "SubSurfaceScatteringMultiplierNight=0.1"

 

http://img203.imageshack.us/img203/6648/2013031400004.jpg

 

Example with "SubSurfaceScatteringMultiplierNight=10.0"

 

http://img541.imageshack.us/img541/3753/2013031400001.jpg

 

I don't know if I recall correctly here, but I think that different ENB versions differ in the way it handles which grasses can be adjusted so it may be worthwhile to keep your setup as it is and simply use a different ENB version as the base files.

 

Other than that, I really don't know what else to say.

Edited by LargeStyle
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I've just tried Zoners High Performance ENB 2_0 version along with CoT (medium night darkness) and still couldn't replicate the problem. However, you still may be able to fix it using the enbseries.ini file - if it has an [OBJECT] section then grass illumination can be controlled in here. Bear in mind it's not going to affect all 3d grass, just some, and it also seems to affect trees too.

 

Example with "SubSurfaceScatteringMultiplierNight=0.1"

 

http://img203.imageshack.us/img203/6648/2013031400004.jpg

 

Example with "SubSurfaceScatteringMultiplierNight=10.0"

 

http://img541.imageshack.us/img541/3753/2013031400001.jpg

 

I don't know if I recall correctly here, but I think that different ENB versions differ in the way it handles which grasses can be adjusted so it may be worthwhile to keep your setup as it is and simply use a different ENB version as the base files.

 

Other than that, I really don't know what else to say.

I fixed the problem. Thanks!!

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