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Trying to resolve a potential mod conflict


AStoneWolf

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When going through the list of mods I want to install I found a possible conflict between the Eyja companion mod and the Personal Museum mod--they both modify the Rosethorn Hall basement. I popped open the esp with the CS and found doors with asterisks next to them that function as teleports to the Museum. I also found two doors in the Museum that act as return teleports.

 

The door to the Museum is the only object in Rosethorn Hall basement that has an asterisk when the museum mod is the active file, and as far as I know that means that it's the only addition to Rosethorn Hall made by the Museum mod. I can't be totally sure since I haven't figured out how to view only changes made by a particular esp file, but I scrolled through both areas of Rosethorn Hall and couldn't see any other asterisks. Would deleting the teleport door in Rosethorn Hall basement and the corresponding teleport door back to Rosethorn Hall in the museum itself be enough to prevent a conflict?

 

Actually, now that I look at them both, it may not be a conflict. The Museum teleport door is on a landing (static object) that isn't modified by the Eyja mod (no asterisk). Would installing the Eyja mod first (doing the load order thingy) and then the Museum mod allow the Eyja changes and the Museum change to coexist at the same time? All the Museum does is add a door to that landing, and if the Eyja mod doesn't alter that landing they may work together. I don't know how the esp files add data though, so it might still conflict. Any thoughts?

 

Oh, here are the mods I'm talking about if anyone wants to take a look:

 

Eyja

Your Personal Museum

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