HappySlapp Posted December 13, 2020 Share Posted December 13, 2020 I need some help understanding how this is supposed to work. All I want to do is display a variable in a terminal menu on a holotape. Link to comment Share on other sites More sharing options...
DieFeM Posted December 13, 2020 Share Posted December 13, 2020 Check <Global=GlobalName> section in Skyrim's Text Replacement.It works in fallout 4 for quest objectives, didn't tried it on terminal entries, but if there's a way must be it. Link to comment Share on other sites More sharing options...
HappySlapp Posted December 14, 2020 Author Share Posted December 14, 2020 Thanks! Might give it a try, although I might just use the tried and true method of just using messages and a OnMenuItemRun script. Link to comment Share on other sites More sharing options...
DieFeM Posted December 14, 2020 Share Posted December 14, 2020 (edited) I was curious if it actually works or not so I tested it myself and it indeed works.For my test I've created a global named aaa_GlobalName, and created a terminal with one entry with Item Text 'test <Global=aaa_GlobalName>' and placed it in the world.Then I created an alias in a quest for the terminal, the quest is named aaa_globalterm, and checked "Uses Stored Text" and "Stores Text".I've added the global to the "Text display globals" in the Quest Data tab of this same quest.And added a script to the quest to control the global variable from the console: Scriptname aaatestsetgb extends Quest GlobalVariable Property aaa_GlobalName Auto Function ug(float val) aaa_GlobalName.SetValue(val) UpdateCurrentInstanceGlobal(aaa_GlobalName) EndFunction Once in-game I can change the number displayed in the terminal entry using this console command: cqf aaa_globalterm ug 50 (CallQuestFunction Quest Function Argument)It displays test 50 in the terminal entry. Edited December 14, 2020 by DieFeM Link to comment Share on other sites More sharing options...
HappySlapp Posted December 14, 2020 Author Share Posted December 14, 2020 Would it work in a holotape as well? Link to comment Share on other sites More sharing options...
DieFeM Posted December 14, 2020 Share Posted December 14, 2020 Unfortunately it doesn't seems to work. Link to comment Share on other sites More sharing options...
HappySlapp Posted December 14, 2020 Author Share Posted December 14, 2020 Thank you for trying, at least :D Link to comment Share on other sites More sharing options...
steve40 Posted December 15, 2020 Share Posted December 15, 2020 Texture replacement only works with notes, books etc, not with holotapes. Link to comment Share on other sites More sharing options...
PJMail Posted December 16, 2020 Share Posted December 16, 2020 I have used the number replacement (from a global) in holotapes and it does indeed work, but with one very big caveat - you must open the holotape in a terminal, not your pipboy.This made it useless to me so I went no further.Very strange restriction... Especially for a very useful holotape feature that doesn't need an attached quest etc... Link to comment Share on other sites More sharing options...
steve40 Posted December 16, 2020 Share Posted December 16, 2020 I have used the number replacement (from a global) in holotapes and it does indeed work, but with one very big caveat - you must open the holotape in a terminal, not your pipboy.This made it useless to me so I went no further.Very strange restriction... Especially for a very useful holotape feature that doesn't need an attached quest etc...Ah!!! And the other weird limitation is that the Papyrus function "OnHolotapePlay()" won't fire if the holotape is played on a PipBoy. Go figure... Link to comment Share on other sites More sharing options...
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