Jump to content

Layia28

Recommended Posts

Hello all,

 

Witcher 3 is one of my favorite games of all time. I've played it multiple times on PS4, I've played it multiple times on the Switch because even though the graphics are nowhere near as good it's still the same game and it's truly incredible that they managed to fit such a massive game on the Switch and have it play flawlessly, and I've played it on the PC. I've taken a long break from modding games such as Skyrim and Witcher 3 because as much as I absolutely adore those games and the finished product of having a modded game run well, getting a modded game to run well is often a huge pain, and I was getting tired of spending so much of my time dealing with problems and trying to make the modded game work instead of just playing the game. With all that said, here I am again. I love Witcher 3 and I really want to play a modded version. I'm using a lot less mods for Witcher than I used for Skyrim, somewhere between 20 and 30. I have a purely vanilla version of Witcher 3 saved as a backup in case I run into problems. I'm using the Mod Limit Fix patch in my game and I'm also running Script Merger. I have a decent amount of experience with modding, but I'm new to modding Witcher 3 and I could really use some help to figure out exactly what the problem is and how to fix it. Thank you in advance to everyone who takes the time to read my post and offer helpful suggestions. Below is all the information about my Rig, the mods I have installed, as well as a copy of the crash log.

 

 

My Rig:

 

Nvidia GeForce GTX 1080. Intel Core i7-7700 CPU @ 4.20GHz, 4201 Mhz. 4 Cores. 8 Logical Processors. 1080P. 75.002Hz. 64GB RAM. 8GB VRAM. Windows 10 Pro. No Overclocking. Running Steam and Witcher 3 off of a Samsung 960 Pro SSD. I'm able to play Witcher 3 with Ultra Settings and get 60FPS steadily. My computer has been running hot when playing Witcher 3 which is something else I'm in the process of working on/fixing. But otherwise my rig still runs like brand new, everything works great, I'm able to play a heavily modded Skyrim at 60FPS, Witcher 3 on Ultra at 60FPS as I said, Evil Within 2, The new release of Kingdoms of Amular:Reckoning, AC: Origins, AC: Odyssey, Final Fantasy Online etc all running perfectly smooth with no problems aside from the computer running a little too hot when playing Witcher 3.

 

 

Here is a list of the mods I have installed:

 

>Community Base Patch/ Bootstrap Patch/ Shared Imports

> Witcher HD Reworked

> Preparations

>9000 Carry Limit

>Slots Slots Slots

>Random Encounters Reworked

>Real Economy

>Fera's Roach Overhaul

>Intro Story Disabled

>Realistic Eyes

>Friendly Wolves

>New Hairstyle for Geralt

>Less Indignant NPCs

>Loot Drops Don't Sparkle

>Magic Spells

>Shades of Iron

>New Clouds - Mixed

>No Dirty Lens Effect

>Sensible Map Borders

>Peasant Pants Dirty - Replaces those ugly shorts with pants

>Butcher of Blaviken - Texture Mod for Geralt

>Skellige Winter Weather

> Meadows - Grass Mod

> Tweaks - Allows you to edit Graphic Settings like Grass Density in game.

> Unlimited Oxygen

> Warmly Dressed Skelligers

> Wolf Experience - Adjusts the amount of XP needed to level up.

> Phoenix Ultimate & the latest Re-Shade

 

I haven't installed Nitpicker's Patch, but I would like to. I just want to figure out my current problem before introducing another mod. If you see any obvious incompatibilities or a mod that is known to cause problems or crashes, please let me know. I'd truly appreciate any help and input.

 

 

Here is the crash log:

 

 

Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x302815ac

Crashed Thread:

Thread ID: 18012

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xdda4 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xc1f86d - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xc1e1fd - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xc1b5c1 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xbc44b5 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x27912 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x27672 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

Debug Information
================================================================

Commandline: "E:\SteamLibrary\steamapps\common\The Witcher 3\bin\x64\witcher3.exe"

Thread ID: 10268

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0x10fc78 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0x6e6634 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0xc86b6 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xeeec4 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0xc396a - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xef1c7 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0x1216 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0x428ad - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0x166f - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0x196c - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x23dcf8 - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 19636

callstack:
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 16680

callstack:
CreateDispatcherQueueController() + 0x12039 - (0)
CreateDispatcherQueueController() + 0x117c1 - (0)
CreateDispatcherQueueController() + 0x10a94 - (0)
CreateDispatcherQueueController() + 0x13cbb - (0)
CreateDispatcherQueueController() + 0x10f78 - (0)
CoreUICreateEx() + 0x19e5 - (0)
CoreUICreateEx() + 0x89b - (0)
Ordinal2604() + 0x342a - (0)
DllGetActivationFactory() + 0x3629 - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 20180

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb94e07 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 18236

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 2576

callstack:
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 16500

callstack:
DllUnregisterServer() + 0x45ad - (0)
DllUnregisterServer() + 0x48a6 - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 14576

callstack:
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 14696

callstack:
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 3572

callstack:
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 18784

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 316

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 19312

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 8752

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 17776

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 20872

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xbd88c - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 11776

callstack:
Scaleform::System::~System() + 0x7f1be7 - (0)
Scaleform::System::~System() + 0x7f1ca0 - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 19432

callstack:
Scaleform::System::~System() + 0x7f1be7 - (0)
Scaleform::System::~System() + 0x7f1ca0 - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 11112

callstack:
OpenAdapter12() + 0x35d7ec - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 3404

callstack:
OpenAdapter12() + 0x35d7ec - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 13872

callstack:
OpenAdapter12() + 0x35d7ec - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 19928

callstack:
OpenAdapter12() + 0x35d7ec - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 14820

callstack:
NVDEV_Thunk() + 0xa94799 - (0)
NVDEV_Thunk() + 0xa8b5fd - (0)
NVDEV_Thunk() + 0x28927a - (0)
OpenAdapter12() + 0x35d7ec - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 20992

callstack:
OpenAdapter12() + 0x35d7ec - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 17028

callstack:
OpenAdapter12() + 0x35d7ec - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 20632

callstack:
OpenAdapter12() + 0x35d7ec - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 21184

callstack:
OpenAdapter12() + 0x35d7ec - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 13656

callstack:
OpenAdapter12() + 0x35d7ec - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 3672

callstack:
NVDEV_Thunk() + 0xa94799 - (0)
NVDEV_Thunk() + 0xa8b5fd - (0)
NVDEV_Thunk() + 0x28927a - (0)
OpenAdapter12() + 0x35d7ec - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 18920

callstack:
OpenAdapter12() + 0x35d7ec - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 3784

callstack:
OpenAdapter12() + 0x35d7ec - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Game

Last opened world: prolog_village.w2w

================================================================

Game

Last opened world: prolog_village.w2w

================================================================

 

 

 

Thank you again. I'm really looking forward to hopefully getting this figured out soon so that I can just enjoy playing a modded version of one of my favorite games.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...