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Simple / stupid question: using the camera in Creation Kit


LargeStyle

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I'm almost embarrased to ask this as I've been using CK for a long time now, but I need to ask anyway...

 

When you first load up CK and an environment in the render window I can navigate the camera around as I want to, but when I accidentally click on an item in the render window it'll change the camera navigation system and I lose the free floating / tfc type movement control.

 

I simply would love to know how (/if) once this happens what needs to be done / pressed to make the camera free floating style again?

 

I'm only asking as I've just loaded everything up in CK and immediately accidently clicked on part of the scenery and my camera control is instantly messed up - and I can't be bothered reloading it all up again just to regain control over the camera again.

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Whats fun is if you select something then move 3-400 meters away and then pan the camera around something else without selecting it and watch the world suddenly zip past puting you in some unknown location. yay for stupid camera anchors that dont remove themselves the second something is not selected. or was that just a bad design choice lol

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