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Can't get Custom NPCs to talk


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So, I've been having this issue for about a week now. Can't get any progress done.

 

No matter the voicetype, no matter the NPC, no matter how many new saves I create to test, no matter the NPC, I can't get them to SPEAK their dialogue. The subtitles work just fine, however their dialogue never works.

 

And yes, the NPC I'm trying to get to speak has the correct voice type.

 

The following things are solutions I've attempted, but to no avail:

- Different microphones

- Recording with Audacity, then using those files as dialogue instead of the in-engine recorder

- Using all the different HZs provided by the in-engine recorder

- Loading the cell the NPC is in via the main menu (clean save)

- Saving and reloading after the clean save

- Creating and placing an SEQ file in the Data/SEQ folder.

- Forcing the Alias of the NPC in Greeting.

 

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I can listen to the audio files outside of the game just fine btw.

 

This particular bug has caused me much grief. In all my time of modding all Bethesda games, this issue has not occurred once. I'd appreciate any help.

Edited by TheKingofKucks
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All I can suggest is to check that you are saving the files in a compatible format using a compatible bitrate (e.g. mono 192000 Hz 32-bit float). Try WAV but also try converting to XWM. Where one format might not play in-game, the other just might.

 

Also check that there are no conditions on the dialogue quest forms that might be preventing them from playing.

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All I can suggest is to check that you are saving the files in a compatible format using a compatible bitrate (e.g. mono 192000 Hz 32-bit float). Try WAV but also try converting to XWM. Where one format might not play in-game, the other just might.

 

Also check that there are no conditions on the dialogue quest forms that might be preventing them from playing.

 

Thank you for your help and assistance. After attempting, it seems to not play in-game. Both the WAV and XWM are detected by the CK.

 

It is a shame this does not work :(

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What about lip files, iirc those might be needed for the dialog to work.

 

Sorry for not responding sooner.

 

I cannot generate LIP files, because it appears the only solution I know how (using Creation Kit 32-bit in the Tools folder) to generate the lip files refuses to read any data files, including Fallout4.esp, because those data files are newer than what CK-32bit can support.

 

I've heard about using the Skyrim CK to do lip files, but I'm unsure if it'd work.

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Can you play the voice files from within the topicinfo UI ?

 

If yes but they are not playing in game I find that [Menu : File : Create Archive ] packing them into a "ESPFileName - Main.BA2" archive will then play them.

 

For some reason new loose voice files are often ignored (yes, even with archive invalidation blah enabled.)

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Can you play the voice files from within the topicinfo UI ?

 

If yes but they are not playing in game I find that [Menu : File : Create Archive ] packing them into a "ESPFileName - Main.BA2" archive will then play them.

 

For some reason new loose voice files are often ignored (yes, even with archive invalidation blah enabled.)

 

 

Try these Kinggath vids, mayber they will help you.

 

Bethesda Mod School: Dialogue 101 - Basics - Setting up a Custom Voiced NPC

 

Bethesda Mod School: Dialogue 102 - Generate Lip Sync Data Automatically

 

Quick Lesson - Fixing Sounds That Won't Play

 

YOU GUYS ARE GODS! It's fixed! Making a ba2 fixed it!

 

I've had this issue for MONTHS, and this finally fixed it. Thank you so much.

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