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[LE] Cannot compile any scripts in Papyrus


TaxiVader

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Hi folks.

My apologies for doubling up, I have also asked about this elsewhere.

I was trying to add a script and got the "missing tesv_papyrus_flags.flg" warning.

I have added the tesv_papyrus_flags.flg file so I no longer get that particular error when trying to compile, but have moved onto stage 2 of the error list:

Starting 1 compile threads for 1 files...

Compiling "dtm7"...
D:\SteamLibrary\steamapps\common\skyrim\Data\Scripts\Source\Keyword.psc(4,33): unknown type location
D:\SteamLibrary\steamapps\common\skyrim\Data\Scripts\Source\Keyword.psc(8,45): unknown type location
D:\SteamLibrary\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(27,49): unknown type globalvariable
and so on. Those files such as keyword.psc are present in the stated folder. I have extracted the stuff from scripts.rar to the correct location.
After failing to compile, I can see a script called dtm7.psc in the data\scripts\source folder but can't see it in CK. Tried copying dtm7.psc to data\scripts folder with no effect.
Not sure what I should do with SkyrimEditor.ini; it looks OK to me:
[Papyrus]
sScriptSourceFolder = "Data\Scripts\Source"
sScriptCompiledFolder = "Data\Scripts\"
sCompilerFolder = "Papyrus Compiler\"
bPerforceEnabled = 0
iMinMemoryPageSize = 128
iMaxMemoryPageSize = 512
iMaxAllocatedMemoryBytes = 76800 ;75kb
Any ideas?

 

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Hi Ishara.

 

There is no content in the dtm7.prc script; I was trying to make a new one and I only got as far as the error list shown above.

 

I got the tesv_papyrus_flags.flg from Nexus, here:

 

https://www.nexusmods.com/skyrim/mods/39140/?

 

I tried following a quest tutorial to make a radiant quest but even the papyrus fragments there would not compile. At least it's consistent.

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Hi Dylbill.

 

Do I extract the scripts.rar into the Skyrim folder or the data\scripts\source ? I extracted it to the automatic location, and it looks as if the CK is looking in that area to find them.

 

I'll have a go at that compiler, thanks for the link. Also, what about papyrus fragments like the ones in the quests? How would I compile those if I'm using the external compiler?

 

TV

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You should extract it where it is, in the data folder. All the .pex files should be in data/Scripts. All the .psc files should be in Data/Scripts/Source.

 

For fragments I do compile those from the Creation Kit.

Edited by dylbill
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