Zorkaz Posted December 20, 2020 Share Posted December 20, 2020 Does anyone know how to set something up as a talking activator?(I already created a proper dialogue and NPC for it, btw.) Link to comment Share on other sites More sharing options...
Zorkaz Posted December 20, 2020 Author Share Posted December 20, 2020 Edit: Solved. It's only necessary to swap out the Alias in the Dialogue Scene Link to comment Share on other sites More sharing options...
RealmRoamer Posted February 19, 2021 Share Posted February 19, 2021 Did you mean the similar function of "Talking Activator" in FNV GECK? You can call the function "SetTalkingActivatorActor" on an talking activator and let the player to communicate with a remote Actor through that talking activator. I am actually looking for that functionality in FO4 but couldn't find it. If you've found the answer to that, could you provide it here? Basically I'd like to implement the feature to allow the player to talk with other Actors remotely. Thanks! Link to comment Share on other sites More sharing options...
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