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Activate doors remotely?


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I did some testing today and so far the only thing I can say is:

I HATE DOORS!!!!!!

I wrote about this earlier in my WIP but I better ask here in case I missed something

 

I have 4 farm gates at my yard and I do want them to stay closed after something or someone opened and passed them so I did a lot of testing.

 

I added a trigger behind a door and it cant sense it, but if I place my char it returns ref 14 nicely

I did add a pitcher that the door pushed and then it reported that it was moving but it couldn't activate the door

I then tried to make an AI for a cat so it would run away and close the door if something was passing it, and that was not possible. Even if I put the bloody door as a Persistent Ref, it cant be used in a AI...

 

I have added a script to every door so they at least are closed when I get into the cell -> SetDoorDefaultOpen 0

 

Do you have any ideas or tip how to control a bloody door?? Is it so damn hard to make it stay shut after it has been used???

 

Did I mention that right now, I do

HATE DOORS??? ;)

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I must also mention that I added a script to the door, to let it activate itself, it did not work. It seems only NPC's, the player and creatures are the only ones that are able to activate a door.

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