Pellape Posted December 21, 2020 Share Posted December 21, 2020 I did some testing today and so far the only thing I can say is: I HATE DOORS!!!!!!I wrote about this earlier in my WIP but I better ask here in case I missed something I have 4 farm gates at my yard and I do want them to stay closed after something or someone opened and passed them so I did a lot of testing. I added a trigger behind a door and it cant sense it, but if I place my char it returns ref 14 nicelyI did add a pitcher that the door pushed and then it reported that it was moving but it couldn't activate the doorI then tried to make an AI for a cat so it would run away and close the door if something was passing it, and that was not possible. Even if I put the bloody door as a Persistent Ref, it cant be used in a AI... I have added a script to every door so they at least are closed when I get into the cell -> SetDoorDefaultOpen 0 Do you have any ideas or tip how to control a bloody door?? Is it so damn hard to make it stay shut after it has been used??? Did I mention that right now, I do HATE DOORS??? ;) Link to comment Share on other sites More sharing options...
Pellape Posted December 21, 2020 Author Share Posted December 21, 2020 I must also mention that I added a script to the door, to let it activate itself, it did not work. It seems only NPC's, the player and creatures are the only ones that are able to activate a door. Link to comment Share on other sites More sharing options...
Pellape Posted December 22, 2020 Author Share Posted December 22, 2020 DrakeTheDragon solved it in my WIP thread SetOpenStateGetOpenState Link to comment Share on other sites More sharing options...
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