Nootau Posted March 16, 2013 Share Posted March 16, 2013 I am for some reason, unable to see when my karma is increased or decreased, mostly. When I so something that credits a Karma change, give water to beggars for example, it shows only a green right angle in the top left hand of my screen but the actual 'good karma/bad karma' message is completely missing. Any ideas what's wrong? Load Order Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmFO3 Wanderers Edition - Alternate Travel.espRH_IRONSIGHTS.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Project Beauty.espWeaponModKits.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (pulse fix).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release + Project Beauty.espRH_EVE_Bridge.espRH_WMK_Bridge.espRH_FWE_Bridge.espRH_IronSights_RemoveReticule.espRealistic Megaton Shack v1.2b.espWeaponModKits - BrokenSteel.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.esp Link to comment Share on other sites More sharing options...
Aralvar Posted March 18, 2013 Share Posted March 18, 2013 It's from FWE. Go into apparel in your inventory, and find the FWE settings module thing. If you go down to immersion, you should see an option to turn off an on Karma settings. Right now it's glitched, so instead of having no karma message to "improve immersion", it just give you an empty right angle/box thing instead. Link to comment Share on other sites More sharing options...
quicksilverva Posted March 22, 2013 Share Posted March 22, 2013 unrelated to your original post, but a couple issues noticed with your load order: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmFO3 Wanderers Edition - Alternate Travel.espRH_IRONSIGHTS.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.esp (use one or the other, not both)FO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp (use one or the other, not both)FO3 Wanderers Edition - Project Beauty.espWeaponModKits.esp (best placed with the rest of your wmk plugins)EVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (pulse fix).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release + Project Beauty.espRH_EVE_Bridge.espRH_WMK_Bridge.esp (best placed below wmk plugins)RH_FWE_Bridge.espRH_IronSights_RemoveReticule.espRealistic Megaton Shack v1.2b.espWeaponModKits - BrokenSteel.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.esp someone please feel free to correct me if i am wrong with this cheers Link to comment Share on other sites More sharing options...
GamingSaberz Posted June 21, 2015 Share Posted June 21, 2015 (edited) When I go into my Apparel there is no FWE settings module Edited June 21, 2015 by GamingSaberz Link to comment Share on other sites More sharing options...
M48A5 Posted June 21, 2015 Share Posted June 21, 2015 When I go into my Apparel there is no FWE settings module When you open the pipboy, and open Apparel, there will be near the top of the menu <FWE Control Panel>. If you do not have this, and you are out of the vault, FWE is not installed correctly. Link to comment Share on other sites More sharing options...
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