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Quest Will Not Complete


MackenzieBeyer

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So I'm pretty experienced in making quest mods, I've made 4 before, which is why I'm so dumbfounded by this. I made a simple quest and when an NPC says something, the quest is supposed to end. I've attached screenshots of everything. But when I go in game and SQV the quest, it says it's at stage 30 (the completed stage) but is still in the pipboy and is still running. Any help would be appreciated.

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You are confusing CompleteQuest with StopQuest.

 

CompleteQuest will flag the quest as completed in the log but it will not do the following that need to be added to your shutdown stage (30 ?) script fragment:

 

Self.CompleteAllObjectives() or Self.FailAllObjectives() to cleanup any hanging items you may have missed.

Self.Stop()

 

ps SetStage(30) in the Stage 30 script fragment is kind of odd, as the fragment will only run when stage 30 is set, but you do you.

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That still didn't work. For some reason, the quest stops, but the graphic doesn't come up on the screen saying I've completed it. And the previous objective is still in the pipboy. But it says it's at stage 30

You are confusing CompleteQuest with StopQuest.

 

CompleteQuest will flag the quest as completed in the log but it will not do the following that need to be added to your shutdown stage (30 ?) script fragment:

 

Self.CompleteAllObjectives() or Self.FailAllObjectives() to cleanup any hanging items you may have missed.

Self.Stop()

 

ps SetStage(30) in the Stage 30 script fragment is kind of odd, as the fragment will only run when stage 30 is set, but you do you.

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