Zorkaz Posted December 22, 2020 Share Posted December 22, 2020 Is it possible for a script to tell another script to stop/start or be active/inactive? Link to comment Share on other sites More sharing options...
SKKmods Posted December 22, 2020 Share Posted December 22, 2020 Totally depends what the script is attached to (objectreference, inventoryitem, quest) and what you mean by stop/start (native events, remote event registrations, functions). Gonna have to be a lot more specific Link to comment Share on other sites More sharing options...
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