IsharaMeradin Posted October 18, 2013 Share Posted October 18, 2013 I think... Not tested... but theory seems sound Put this on the player alias of a dummy quest ScriptName YourScriptNameHere Extends ReferenceAlias Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer) If (akBaseItem as Armor) || (akBaseItem as Weapon) If akDestContainer as Actor Actor Dude = akDestContainer as Actor If Dude.IsDead() && Dude.GetItemCount(akBaseItem) > 0 Dude.EquipItem(akBaseItem) EndIf EndIf EndIf EndEvent This SHOULD allow any dead body you interact with to equip any armor or weapon you put back into their inventory. User must take care with the order in which the items are placed. Should they choose to allow this actor to carry more than what can be worn at one time. Link to comment Share on other sites More sharing options...
Gussak Posted October 18, 2013 Share Posted October 18, 2013 (edited) I think... Not tested... but theory seems sound Put this on the player alias of a dummy quest ScriptName YourScriptNameHere Extends ReferenceAlias Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer) If (akBaseItem as Armor) || (akBaseItem as Weapon) If akDestContainer as Actor Actor Dude = akDestContainer as Actor If Dude.IsDead() && Dude.GetItemCount(akBaseItem) > 0 Dude.EquipItem(akBaseItem) EndIf EndIf EndIf EndEvent This SHOULD allow any dead body you interact with to equip any armor or weapon you put back into their inventory. User must take care with the order in which the items are placed. Should they choose to allow this actor to carry more than what can be worn at one time.the script looks awesome thx! EDIT: someone create the mod please? I am not being able to.. :( Edited October 19, 2013 by Gussak Link to comment Share on other sites More sharing options...
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