VincentAlliath Posted January 7, 2009 Share Posted January 7, 2009 So I've thought of a few things I want to be able to do (or, depending on how you look at it, not do). I'm sick of being able to be an Orc Warrior and be LEVEL 1 and still become Arch-Mage. Not being racist against Orcs... they just make generally horrible choices for Mages. What I would like would be a mod that disallows you to continue through your advancement in the Guilds until certain Player Levels and Certain Skill Levels have been met.For example, Mages Guild, because that's the guild I've been playing recently. I enable this mod, and then I have to choose a school of magic. That will be set as my personal school of magic that will determine whether I advance through the Guild. I go to a Guild Hall, and then try to join. My default school of Magic must be at least Apprentice rank. I go through all the Local Guild Halls, and travel to the University. I don't want to be able to get Apprentice Rank unless I am level 2, with Apprentice Rank in my default skill, and two other magic skills. Then, I keep slowly levelling up like that, until to be able to fight Mannimarco, I have to be like... level 10 maybe, and have my default school at Expert, perhaps. I just want it to be harder for different types to get through the Factions. I personally don't think that the Arch-Mage would have sent someone of my skill level in to Echo Cave to fight Mannimarco. I was Level 5, and a custom Mage. None of my magic skills were above Apprentice level... maybe one was, but I really think that's, well... stupid. My only other thing I want to do... I want to create a character that is never going to go near a fight. Or at least, nothing more serious than a highwayman or wilderness creature or two. I want to dungeon dive however, for ingredients, as I want this character to be very good at Alchemy, et cetera. I just want a character who doesn't have any fighting skills and won't intentionally level them up. I'm going to coc my way out of the tutorial so I don't have to deal with the main plotline, and I'll cheat a little at the start so I don't miss out on money from the starter area. What I want for this character is to be able to "Hire" Fighters' Guild members to follow him around, or to do certain things. For example, I want to be able to go to the head of a Fighters Guild and choose to "Hire" one to three members of the Guild to follow me around. I want to pay for them for a certain amount of time, then take them to the dungeon or wherever I'm going, and when I enter the dungeon, I want to be able to have them detect that they are in the interior, and have them start killing all hostiles, leaving me able to go through and pick up the loot at my own pace. They won't be essential, of course, and it'll be expensive. Along with that, I want to be able to persuade Highwaymen (if you have top speechcraft) to become your Mercenaries until they get bored and try to kill you. To balance this, players that have any fighting skills as a Major Skill shouldn't be able to hire more than one member, perhaps. Thank you in advance to anyone who takes up the mantle of awesome. Also, thank you to anyone who can give valuable insight as to the likelihood of this being made. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.