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Can you load more grids in the GECK?


ashtonlp101

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So I've been working on a fairly large world space lately and I'm beginning to form some background mountains. I hate using the Heightmap editor because it's so damn buggy so I typically do landscape by hand. Problem is that it's annoying as hell to do it in the geck when it only loads a few grids at a time. Is there a way to adjust this in the GECKPrefs? Thanks.

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Not that I am aware of.

 

Might be a little late for your existing worldspace, but the first thing I do is create a very flat worldspace in the heightmap editor by creating a "random" landscape with almost no randomness to it, so it's essentially flat. But the important thing is to put an offset above zero to at least 14,000 or so. This does two things. First, it keeps all of the landscape up above the height where it will crash the GECK (stupid GECK...) and second, it prevents you from experiencing the floating tree LOD bug later.

 

Once that is done, I save my mod (save often when you are doing anything with heightmaps and landscaping), and then I start sculpting. Background mountains are easy as long as you do things slowly and methodically. Don't try to make drastic landscape changes or you'll end up with landscape tears. And once you get that, you're done. There's no fixing it in the GECK. Save often and keep backups. It should take you several passes with the mouse to raise the landscape up enough to be a background mountain. If you raise the landscape faster than that, you can break it.

 

Since you are making a large worldspace, if you haven't already, you need to put the GECK into networked developer mode and use Version Control to check in your changes to an esm. Otherwise you are very likely to run into the 16 MB bug which will will permanently brick your mod.

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Not that I am aware of.

 

Since you are making a large worldspace, if you haven't already, you need to put the GECK into networked developer mode and use Version Control to check in your changes to an esm. Otherwise you are very likely to run into the 16 MB bug which will will permanently brick your mod.

I've heard of this bug, but never heard of how to put the GECK into networked developer mode, do you have a tutorial to show me how? Thank you!

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