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Editing a Companions weapon picks


AncientSion

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On her follow packages:
FollowersVeronicaFollowPlayerDEFAULT
FollowersVeronicaFollowPlayerLONG

In the top right corner, change the combat style to FollowersCombatStyleRanged, since DEFAULT allows both ranged and melee.

I've been doing this with my followers since FO3 and it works. The script command to set followers as ranged is FAIL since it doesn't 'stick'. It wears off on a game reload and a lot of times after package evaluation and fast travel.

On her NPC record, also change the combat style to FollowersCombatStyleRanged ONLY IF the AI package change didn't do it, though I'm pretty sure the current package overrides the NPC object setting. I've never had to touch that. Come to think of it, 'DEFAULT' means 'use either ranged or melee', and the AI package has been overriding it.


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Sorry. Missed the part about the 10mm. I assumed it was a melee-vs-ranged issue. Wonder why they give her a slug thrower when her tag skill is in EW and Unarmed. You could try a couple console commands. Click on her in console mode and type:

 

getav guns <enter>
 

 


then whatever that turns up, say it's 60 - adjust it down so it ends up being 10, by:

 

modav guns -50 <enter>
 

 


Do the same with energy weapons:

 

getav energyweapons <enter>
 

 

 

 

modav energyweapons xx <enter>  (adds xx to the current value)
 

 



Also, if that fails, click on her and type:

 

removeitem 00176e5b 1 <enter>
 

 


to remove the 10mm.

The trouble with removing it is that I think there are scripts that will put it back when you leave a casino with her.

Make sure she isn't wearing any armor with effects like +5 to guns or like that, because every time you open her inventory, it will +5 again and again.

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I guess your solution might work, but there surely must be something in side GECK that can be done. Her highest stats are in unarmed and energy weapons, so why does she use a 10m smalls arms hand gun ? Ideally, im looking for something like "preferredweapon" in her npc entry or something. I mean your solution is all fine (i guess), but it appears to me there should be a proper way to do it.

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Hmm, something might be off with your game then: My Veronica always uses the AER-14 I give her even with the 10mm pistol in her inventory.

 

Maybe there's a mod conflict?

 

Anyway, IIRC, there's a mod on the nexus that locks in what items a companion or NPC will use no matter what else is in their inventory. Can't remember the name of it but it did have a picture of a blond NPC in a read spacesuit. Maybe that mod might be your best bet.

Edited by dangman4ever
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Veronica is the only vanilla follower that is scripted in her AI script to be melee, so no matter what you change in packages she will continue to keep picking up every lead pipe and machete she sees and equipping it. I made a mod to change it for myself, also changes her name to Ronnie. I never uploaded the mod because it's pretty easy to just change her script but I guess I could upload it if anyone wanted it.

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