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Working on new interior cell, sometimes missing objects ...


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It doesn't take any longer to load then any other cell ...

(I have the game on a HDD, not an SSD and it still loads in a few seconds ...)

 

And the PA thing doesn't bother me, I never use it!

(Can't I just make the roombound "box" a bit higher to avoid this issue?)

 

Yeah, I'm not big on power armor, either. And that's the reason why it took me a while to find this issue. Personally I think it is a good habit to test things you don't normally do, because everybody plays the game differently.

 

Just by making the box taller, you can fix this issue. I wanted to mention this issue because when it happened I had to spend some time looking for the cause.

 

About the loading time, how long it takes may have more to do with the DDS textures being decoded. I was looking at activity monitor on my PC the other day, and the load screens lasted far longer than the actual activity on drive when running Fallout 4. I've read that Fallout 4 decodes textures with frame rate limiter on GPU, and this is supposed to be the reason why loading time is so long (there's a mod that unlocks this to make the loading time quicker). Your cell isn't filled yet, and have only a few material files, but this may change when you have more texture sets being loaded.

 

Oh yes, right now it only needs to load about 3 textures (the "wall pieces", the "floor" and the "ceiling" pieces).

 

About the "testing":

Yes, but this is just a "for personal use" project and probably will never be released.

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