Cataclysmm Posted December 27, 2020 Posted December 27, 2020 Vehicle headlights are barely visible, increase range and brightness, illumination? TIA
rawkus1977 Posted December 27, 2020 Posted December 27, 2020 Whilst they generally suck, I'm just checking to make sure you know they have a high-beam in-game, 3 toggles, off, low-beam, high-beam/lightbar.But yeah they are generally a bit....s#*!.
brunolondinese Posted January 8, 2021 Posted January 8, 2021 Bump^ The Porsche and the Guinevere already have great, working headlights. Would much appreciate the same for all vehicles. Even a €$15k car should have full beam!
Aerobako Posted February 15, 2021 Posted February 15, 2021 I whole heartedly agree, I've also found that the galena gecko and the rattler have excellent headlights.
nikoligrim Posted February 17, 2021 Posted February 17, 2021 I would be happy if they would just add a light node onto the some of the vehicles themselves, seeing as there are quite a few that have a glow of headlights reflecting from the ground but no visible headlights on the cars.
Deleted53622906User Posted April 18, 2021 Posted April 18, 2021 It will be great if modders can fix this barely visible headlight on some cars. Ideal make the same power light on all cars. Its impossible drive on wasteland on some cars. Best headlight cars (that i notice)Rayfield Aerondight Guinerve Porsche 911Quadra Type 66 Jen Rowley
r4y30n Posted April 21, 2021 Posted April 21, 2021 (edited) Yup, the headlights need improvement. Some also have weird patterns... The Rattler has a circular low beam that looks like a spot light but the high beam seems fine. On a related note, dynamic gain for Crystal Dome cars would be awesome, too. One early interview mentioned Nomad cars not using headlights because the Crystal Dome had night vision. Edited April 21, 2021 by r4y30n
r1fast Posted May 8, 2023 Posted May 8, 2023 Resurrecting this thread from the dead. While there's a mod for 'brighter' headlights (which are way too bright IMO) theres still no mods for customization of angle, cone, color, cutoff, etc. Its such an untapped oppty especially with RT overdrive now out. (emissives). I'd love to see a mod similar to what some modders did for GTA, simulating HID / Xenon headlights with a proper cutoff and plasma line (like high end cars IRL). They were a simple texture file (.ytd if I recall) that you could extract and edit in MSPaint, and then pop back into the game and looked incredible. Different era, different engine though. Anyone have any idea if something similar is possible in CP77?
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