Lorkhansheart Posted December 28, 2020 Share Posted December 28, 2020 Hello All, i am trying to make a mesh using Blender 2.9 and the Niftools plugin for it - everything is going okay except for applying the texture in the Shading tab, on export i get an error "do not know how to export image node in Material - delete it or change its tag" that is the only thing that is stopping me from making said mesh, any ideas or solutions would be good to know Link to comment Share on other sites More sharing options...
Pellape Posted December 28, 2020 Share Posted December 28, 2020 (edited) That part is a bit tricky as it is not visible under the material when you make a new mesh, only first when you import a mesh but you can still add the UV. So there is 2 ways to solve it.Import a mesh and use its material orMake a material or use the one already available Change Principled BSDF to Diffuse BSDF MaterialSet NIF to Oblivion under the Scene PropertiesExport as you can do nothing at this stageOpen the mesh with Nifscope and set a base texture to the NiTexturingProperty and saveImport it back to BlenderNow look under the Diffuse BSD as color is suddenly changed to Base and now you can also change textures as well When you export a NIF with several materials, it will put them all together so then you need to split them up with Nifscope if you want or need too by using 2 Nifscope, Copy branch from Nifscope onePaste Branch to Ninode in Nifscope 2We should add this issue to Blender.org really as it is irritating and frustrating to do this way for sure... It took me almost 2 days to solve this when I picked up Blender again... Edited December 28, 2020 by Pellape Link to comment Share on other sites More sharing options...
Pellape Posted December 28, 2020 Share Posted December 28, 2020 (edited) I also must add some stuff I did noticed with the different versions of the NIF tools for Blender as I only tested v0.03 ones as I use v2.6.0 v0.03 cant import meshes properlyv2.6.0 imports meshes perfectv.0.03 exports the meshes, but 10 times biggerv2.6.0 do not export the texture path in the NiTexturingProperty, so that still needs to be added in NifscopeI have both installed at the same time at my home computer but not where I am right now, at my GFs comp but I did report this as a bug at the current nif tools project When it comes to the Base color issue under Material (NiTexturingProperty), I do not know if it is a Blender or Nif tools issue... We should bug report it at both places I guess Edited December 28, 2020 by Pellape Link to comment Share on other sites More sharing options...
skyflash71 Posted January 11, 2021 Share Posted January 11, 2021 That part is a bit tricky as it is not visible under the material when you make a new mesh, only first when you import a mesh but you can still add the UV. So there is 2 ways to solve it.Import a mesh and use its material orMake a material or use the one already available Change Principled BSDF to Diffuse BSDF MaterialSet NIF to Oblivion under the Scene PropertiesExport as you can do nothing at this stageOpen the mesh with Nifscope and set a base texture to the NiTexturingProperty and saveImport it back to BlenderNow look under the Diffuse BSD as color is suddenly changed to Base and now you can also change textures as well When you export a NIF with several materials, it will put them all together so then you need to split them up with Nifscope if you want or need too by using 2 Nifscope, Copy branch from Nifscope onePaste Branch to Ninode in Nifscope 2We should add this issue to Blender.org really as it is irritating and frustrating to do this way for sure... It took me almost 2 days to solve this when I picked up Blender again... wow thank you!!!! the first method works perfectly while you are using a template nif file to scale your object you can also use it`s Material and export without any problem !!! , we need to report this bug to the nif plugin`s github Page Link to comment Share on other sites More sharing options...
Pellape Posted January 12, 2021 Share Posted January 12, 2021 The report I did made, was incomplete they thought as I did not use their template, so if you do it, be sure to use that template Link to comment Share on other sites More sharing options...
Guest deleted99645298 Posted September 12 Share Posted September 12 On 12/29/2020 at 12:07 AM, Pellape said: Change Principled BSDF to Diffuse BSDF Material Leaving personal note, for my study Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now